Paul Chote
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0a5f81c39e
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Drag husks to their final location. Fixes #730.
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2011-07-25 23:50:11 +12:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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4ea66ea309
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Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
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2010-08-02 00:49:26 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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2ca9a936a3
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hack in facing management of turrets on husks, + some angular velocity
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2010-05-28 19:43:45 +12:00 |
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Chris Forbes
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6936c73b68
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husk experiment
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2010-05-14 20:46:47 +12:00 |
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