Commit Graph

23 Commits

Author SHA1 Message Date
Paul Chote
0b0fac3c4b Shellmap music 2011-05-21 17:26:17 +12:00
Paul Chote
32640d0300 Remove range slider, add a random button 2011-05-21 17:26:17 +12:00
Paul Chote
3e2a49934c Don't use a static variable for player palette preview. 2011-05-21 17:26:16 +12:00
Paul Chote
1526b6ff37 Make Game.LoadWidget / Widget.LoadWidget consistent. 2011-05-21 17:26:16 +12:00
Paul Chote
21267688b0 Split the colorpicker logic into its own handler. Game.LoadWidget no longer adds the loaded widget to the RootWidget. 2011-05-21 17:26:16 +12:00
Paul Chote
529ed51034 Nit: use ServerSettings to pass info to the server 2011-05-21 17:26:16 +12:00
Paul Chote
f4ea4c5daa Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object. 2011-05-21 17:26:16 +12:00
Paul Chote
61facc7bb1 Let panels handle closing themselves 2011-05-21 17:26:16 +12:00
Paul Chote
dfb07153c6 Rollover etc CncDropDownButtonWidgets 2011-05-21 17:26:15 +12:00
Paul Chote
33b35f768e Nits 2011-05-21 17:25:44 +12:00
Paul Chote
5e32cd38eb Fix initial selected map, naming. 2011-05-21 17:25:44 +12:00
Paul Chote
fdf9927854 Remember the last map. Disable the server desc and password fields. Draw the chat entry box on top of the display box. 2011-05-21 17:25:44 +12:00
Paul Chote
fd6c0a90c6 Show the host/port in the dialogs. Show the failed dialog in the lobby when the server vanishes. 2011-05-21 17:25:43 +12:00
Paul Chote
5c59f7703d Reimplement connecting / connection failed dialogs. 2011-05-21 17:25:43 +12:00
Paul Chote
1881a6b713 Generalize the map chooser to work anywhere. Hook it up in server creation. 2011-05-21 17:25:42 +12:00
Paul Chote
dded6040d6 Convert remaining buttons and checkboxes to cnc variants 2011-05-21 16:28:20 +12:00
Paul Chote
188a16fc08 Cnc scrollpanel with support for rollover etc. 2011-05-21 16:27:38 +12:00
Paul Chote
8685d34703 New chat display 2011-05-21 16:27:37 +12:00
Paul Chote
5647917fda New checkboxes (independent from old checkboxes) that support hover and disable. 2011-05-21 16:27:37 +12:00
Paul Chote
c15d2f5cfe Simply the common case for buttons. 2011-05-21 16:27:37 +12:00
Paul Chote
b73575f37b Missed a couple of static bits. 2011-05-21 16:27:37 +12:00
Paul Chote
6cb0cb7d0e Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
03264fa2ca Start reimplementing lobby. 2011-05-21 16:27:37 +12:00