Paul Chote
0c78d59d88
Fix A* visualization in C&C.
2013-03-29 19:04:25 +13:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
psydev
8b504bc4b1
blue tiberium fix. crate fix (no mcvs)
...
Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
...
- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
...
Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
c6a1031ab7
fix cnc palette issues
...
cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00
Matthias Mailänder
7cbed30dc6
fix cnc palette issues
...
cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
psydev
9a3aae6586
cnc: change AI to not be totally useless
2012-04-29 10:56:47 +12:00
psydev
390e607e66
cnc: remove nuke crate
2012-04-29 10:55:46 +12:00
psydev
22b18f99db
cnc: remove hide-map crate
2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5
unify water palette rotation
2012-04-25 21:32:33 +12:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495
add base attack notification support to cnc
2011-12-23 16:43:10 +13:00
Chris Forbes
89ea4d1e0a
unify C&C and RA colorpicker palette manipulation code
2011-10-18 20:09:24 +13:00
Chris Forbes
be1a041a8c
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
5a9cb18881
fix #1070 ; allow GiveCashCrateAction to generate a cashtick
2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
Paul Chote
8ad3f47608
Further resource tweaks:
...
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
...
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
6877c29fa6
Reimplement production queue switching from selection.
2011-07-03 07:02:17 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac
Mission Accomplished / Lost notifications (cnc + ra)
2011-05-22 18:41:28 +12:00
Paul Chote
797a95ad93
Fade in the menu palette effect over a few frames
2011-05-22 18:41:25 +12:00
Paul Chote
86159f9ddc
Fix lobby color picker
2011-05-21 17:26:15 +12:00
Paul Chote
2e1e8fd7e8
Apply desat effect on ingame menu too
2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600
Use the same mechanism for loading ingame and shellmap ui.
2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e
Can now start a game and disconnect from lobby without triggering a reload.
...
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
6e3a88f670
Remove most of the chrome yaml. It will all be rewritten.
2011-05-21 16:27:37 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00