Commit Graph

90 Commits

Author SHA1 Message Date
Paul Chote
0c78d59d88 Fix A* visualization in C&C. 2013-03-29 19:04:25 +13:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a add generalized ai variables 2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410 rename lists in HackyAI.cs and fix function 2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
psydev
8b504bc4b1 blue tiberium fix. crate fix (no mcvs)
Blue tiberium now poisons infantry
Crates no longer provide MCVs
levelup crate removed
crate lifetime increased
2013-03-03 05:35:01 -08:00
Chris Forbes
3ab4112631 Merge remote-tracking branch 'pchote/cleanup' 2013-02-28 08:45:47 +13:00
Paul Chote
2d10f6b739 Remove unnecessary indirection from palette creation. 2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Paul Chote
f593807617 Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Cody Brittain
32daf025ab cnc: Update cloaking, building destroyed sounds
- Use trans1.aud as the cloak sound, on both STNK and cloak
  given from crates

- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
Kenny
4090be72d4 Adding Shroud trait to CNC / D2K mods 2012-12-16 20:00:17 -08:00
Matthias Mailänder
a2f5ffd59e made WaterPaletteRotation more configurable
Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
4373f577d8 Added ResourceClaimLayer trait to World for cnc and d2k. 2012-06-24 21:41:16 -05:00
Matthias Mailänder
84d623397b made PaletteFormat configurable
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Matthias Mailänder
c6a1031ab7 fix cnc palette issues
cursor not supporting transparency which is only needed for d2k
2012-06-18 17:44:03 +02:00
Matthias Mailänder
7cbed30dc6 fix cnc palette issues
cursor not supporting transparency; wrong icon, fx palette
2012-06-18 17:40:22 +02:00
psydev
9a3aae6586 cnc: change AI to not be totally useless 2012-04-29 10:56:47 +12:00
psydev
390e607e66 cnc: remove nuke crate 2012-04-29 10:55:46 +12:00
psydev
22b18f99db cnc: remove hide-map crate 2012-04-29 10:54:51 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
a0940e7ae5 unify water palette rotation 2012-04-25 21:32:33 +12:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
bc38e99495 add base attack notification support to cnc 2011-12-23 16:43:10 +13:00
Chris Forbes
89ea4d1e0a unify C&C and RA colorpicker palette manipulation code 2011-10-18 20:09:24 +13:00
Chris Forbes
be1a041a8c fixed #1071 -- adjust cnc resource parameters 2011-09-13 10:36:04 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
6877c29fa6 Reimplement production queue switching from selection. 2011-07-03 07:02:17 +12:00
Paul Chote
d5e63538ad Port production palette from ui2 branch. Needs reworking. Unfinished. 2011-07-02 07:32:34 +12:00
Paul Chote
7c63138e3f Mechanism for showing mission objectives in the ingame menu. Fixes #948. 2011-07-01 02:34:30 +12:00
Paul Chote
17fa312108 Use new cloak crate effect 2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43 Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak. 2011-07-01 00:07:04 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac Mission Accomplished / Lost notifications (cnc + ra) 2011-05-22 18:41:28 +12:00
Paul Chote
797a95ad93 Fade in the menu palette effect over a few frames 2011-05-22 18:41:25 +12:00
Paul Chote
86159f9ddc Fix lobby color picker 2011-05-21 17:26:15 +12:00
Paul Chote
2e1e8fd7e8 Apply desat effect on ingame menu too 2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600 Use the same mechanism for loading ingame and shellmap ui. 2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
6e3a88f670 Remove most of the chrome yaml. It will all be rewritten. 2011-05-21 16:27:37 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00