Matthias Mailänder
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c9346d1da8
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setup the minelayer rearm sound
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2014-10-18 21:08:50 +02:00 |
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penev92
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7e59e1bf9a
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Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
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2014-10-08 15:29:58 +03:00 |
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Paul Chote
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a781e44509
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Don’t leak information about hidden actors. Fixes #6125.
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2014-08-23 11:19:49 +12:00 |
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Paul Chote
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0884722c4b
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Change IOrderGenerator.RenderAfterWorld to return Renderables.
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2014-07-25 21:14:39 +12:00 |
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Paul Chote
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da6ecbf92e
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Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
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2014-07-25 21:14:39 +12:00 |
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Paul Chote
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a256e722d5
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Remove conversions between legacy and world types.
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2014-06-27 23:30:41 +12:00 |
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Paul Chote
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9487f49cd5
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Replace WPos.ToCPos -> Map.CellContaining.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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5560f276ca
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Map: Rename IsInMap -> Contains.
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2014-06-27 22:07:03 +12:00 |
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Matthias Mailänder
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48a5c69ab8
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allow to lay single mines similiar to the original
closes #5467
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2014-06-22 08:31:40 +02:00 |
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Matthias Mailänder
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d3d74c4e5f
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StyleCop
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2014-06-22 08:31:36 +02:00 |
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Paul Chote
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d8e5177a36
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Merge pull request #5405 from RoosterDragon/min-max
Added MinBy, MaxBy, etc.
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2014-06-09 17:42:01 +12:00 |
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Matthias Mailänder
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75e19ca281
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use ToLowerInvariant everywhere
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2014-06-01 11:24:39 +02:00 |
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RoosterDragon
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0ea3509ee4
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Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
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2014-05-23 08:23:42 +01:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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1ca9c90565
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Add ScreenMap.ActorsAt(MouseInput) overload.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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4df9fc1acc
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Render minefield targeting using PBOG-style overlay.
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2013-09-27 15:41:32 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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9eaeeffae9
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CenterLocation.ToCPos() -> CenterPosition.ToCPos().
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2013-07-08 21:52:26 +12:00 |
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Scott_NZ
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ac430bd3bc
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Add force-move
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2013-05-18 17:52:36 +12:00 |
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Matthias Mailänder
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0a82bfe552
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format TODO: uniformly to auto-generate task list in MonoDevelop
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2013-03-27 09:45:17 +01:00 |
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Matthias Mailänder
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4b2f08f21f
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convert start to int2 as CellContaining() spit that out before
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2013-02-28 21:59:18 +01:00 |
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Matthias Mailänder
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c5313375f0
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pull mouse button preference from global property
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2013-01-18 10:57:41 +13:00 |
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Matthias Mailänder
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2503ddfde4
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let Chronotank/Minelayer accept left-click-orders
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2013-01-18 10:57:41 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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ce8267992a
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remove self parameter from IPostRenderSelection.RenderAfterWorld
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2011-10-23 12:23:15 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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9480846250
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remove spurious constructor from MoveAdjacentTo
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2011-09-17 11:24:39 +12:00 |
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Chris Forbes
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257bd6f431
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fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Chris Forbes
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59fdbe8725
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CanTargetUnit -> CanTargetUnit
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2010-12-27 18:43:32 +13:00 |
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Paul Chote
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5f43923b80
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Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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2010-11-27 11:20:03 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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geckosoft
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622f9bfe71
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Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
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2010-11-13 17:46:36 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Paul Chote
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7426d47cd5
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Fix some compile warnings
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2010-10-07 22:46:44 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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3d805ff40d
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added IIssueOrder2. most orders are broken, but Minelayer is fixed
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2010-10-07 22:07:12 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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de98274165
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fix #184 crashes while placing minefield
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2010-10-02 11:33:04 +13:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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