atlimit8
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1e890a921f
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Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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2015-10-21 09:56:41 -05:00 |
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abcdefg30
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7624256001
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Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
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2015-10-16 14:42:11 +02:00 |
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reaperrr
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2f69711341
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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2015-10-16 00:07:06 +02:00 |
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Pavel Penev
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8a44366667
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Merge Plane and Helicopter into Aircraft
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2015-10-01 20:15:41 +03:00 |
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abcdefg30
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589e673aa9
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Replace the float WaterChance by an integer percentage
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2015-09-25 17:00:06 +02:00 |
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abcdefg30
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277f9acb89
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Replace seconds by ticks
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2015-09-25 16:53:45 +02:00 |
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abcdefg30
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10c2a897f4
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Small code cleanup
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2015-09-25 16:53:44 +02:00 |
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abcdefg30
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a2af88da21
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Add a InitialSpawnDelay to CrateSpawner
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2015-09-25 16:53:43 +02:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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8250f223c4
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More HashSet trait fields & Lint support
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2015-09-05 16:59:30 -05:00 |
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Paul Chote
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180f6e83d4
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Fix crate drop aircraft spawn height.
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2015-08-01 20:01:45 +01:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Oliver Brakmann
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32ed63727d
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Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
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2015-04-03 23:42:35 +02:00 |
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Taryn Hill
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02da41e5c5
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Expose Plane turn-to-attack delay to yaml.
Require Plane in some ctors.
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2015-04-01 00:12:20 -05:00 |
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ScottNZ
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582b6635ff
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Brace style fixes
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2015-02-13 02:32:49 +13:00 |
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penev92
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52cc69fd1f
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Move Crate, CrateSpawner and all CrateActions to Mods.Common
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2015-01-18 16:40:55 +02:00 |
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