Chris Forbes
ce0e671ac5
fix obvious failures.
2010-08-26 19:53:21 +12:00
Paul Chote
c3b3947b9d
Rename some settings
2010-08-24 19:53:05 +12:00
Paul Chote
1143f496db
Part 2 of 3: Split Settings into logical units.
...
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
2010-08-24 19:53:05 +12:00
Paul Chote
46d0ce89e9
Fix silly naming conventions
2010-08-24 19:53:05 +12:00
Bob
1a4e3053ce
inlined InitializeEngineWithMods; cleaned trailing whitespace in Game; removed non-working Replay code
2010-08-21 19:16:43 +12:00
Paul Chote
cb3f6435ad
Kill broken log uploading
2010-08-18 20:45:30 +12:00
Caleb Anderson
228852a55d
Inverse Drag Scrolling
2010-08-17 21:02:51 +12:00
alzeih
271be551b0
Add Voices and DisableVariants to VoiceInfo, remove the ".aud" for die sounds.
2010-08-15 00:07:27 +12:00
alzeih
fe481d7445
Fix #36
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- add to ra
- add default variant
2010-08-15 00:07:27 +12:00
alzeih
7a10ae3dea
Some of fixing #36
2010-08-15 00:07:27 +12:00
alzeih
db16ab4cdc
Add VideoVolume
2010-08-14 17:39:50 +12:00
Paul Chote
1aa4f57a68
Prototype new music player
2010-08-14 14:05:32 +12:00
Paul Chote
3f3ac377b2
Backend changes for new music player
2010-08-13 19:46:13 +12:00
Paul Chote
11aed465a8
Populate the list from yaml; Define ra-allies movies; Additional polish.
2010-08-12 20:47:37 +12:00
Bob
970eb4d6e1
use the new actorinit stuff when loading map yaml
2010-08-01 19:38:42 +12:00
Paul Chote
d416f0be5c
Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
2010-08-01 01:01:31 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
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Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
cfd0e045cb
Add Edge Scroll setting
2010-07-27 21:28:40 +12:00
alzeih
3f75e655ce
Set Allow Cheats on server creation
2010-07-26 22:23:25 +12:00
alzeih
d9a423b596
Smite Indexdebug, tidy up dev mode
2010-07-26 22:23:24 +12:00
alzeih
30241ddccc
Locate devmode code largely in the trait, reduce exploitability.
2010-07-26 22:23:24 +12:00
alzeih
6be4e5c266
Combat.DoExplosion now takes a Target
...
(needs more refactoring)
2010-07-22 16:00:14 +12:00
alzeih
f92b59e6db
Developer Mode (pchote: amended)
2010-07-20 21:20:03 +12:00
Chris Forbes
2684284c27
unit-lost sounds through voice
2010-07-20 17:39:35 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
5b333f4bba
Store last color setting; hook server join in a cleaner way
2010-07-17 00:21:11 +12:00
alzeih
db4c18b520
Timer Widget
...
Added a new Timer Widget
Made one to display the ingame time elapsed
Hooked up to reset on Game Start
Added a setting for it in Settings Menu (default true)
2010-07-15 20:38:12 +12:00
alzeih
c3532fc9ea
Change Settings defaults
2010-07-14 16:53:06 +12:00
alzeih
6b4a193c7c
SoundVolume distinct from GlobalVolume. Move sound values into UserSettings.
2010-07-14 13:57:42 +12:00
Paul Chote
d680956b02
Override FieldLoader to not crash on invalid input; Implemented for settings loading.
2010-07-11 17:52:01 +12:00
Paul Chote
424aa5c2d2
Persist server settings
2010-07-11 12:23:24 +12:00
Paul Chote
900335b08c
Direct Connect dialog & saves last server
2010-07-11 00:34:54 +12:00
Paul Chote
b6fc28023d
Add a "Game Name" textfield to server creation
2010-07-11 00:04:42 +12:00
Paul Chote
77405a7700
Fullscreen toggle & don't crash when saving null fields
2010-07-10 15:42:50 +12:00
Paul Chote
636bfd5e0a
Tweaks
2010-07-10 15:05:17 +12:00
Paul Chote
04bb5b0a4b
Load/Save settings from <support dir>/settings.yaml
2010-07-10 14:58:50 +12:00
Paul Chote
a383f8873c
SupportDir supports absolute or relative paths; default to ~/OpenRA
2010-07-08 19:10:34 +12:00
Paul Chote
3508e71168
Automatically run ralint when building from makefile. Also fixes external-tool logging crash
2010-07-08 18:45:54 +12:00
Paul Chote
fdc85b6e48
Don't spam logs and replays all over my home directory kthx.
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Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Paul Chote
5fba682fe0
Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
2010-07-07 23:13:27 +12:00
Chris Forbes
fb1d37ae53
use explosion *names*, not *numbers* like RA.
2010-07-07 19:44:14 +12:00
Paul Chote
6359674d27
Override UserSettings from the commandline
2010-07-07 19:09:30 +12:00
Chris Forbes
8018fa0aec
please don't have insane options as the hardcoded default. that's what your personal settings file is for.
2010-07-01 19:04:07 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
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Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Matthew Bowra-Dean
aa239d172d
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
Chris Forbes
ba850ec3f1
improve error message in ActorInfo.TraitsInConstructOrder
2010-05-27 22:17:15 +12:00
Chris Forbes
248eba20fa
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00