Timer Widget
Added a new Timer Widget Made one to display the ingame time elapsed Hooked up to reset on Game Start Added a setting for it in Settings Menu (default true)
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@@ -35,6 +35,7 @@ namespace OpenRA.GameRules
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public bool PerfDebug = false;
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public bool IndexDebug = false;
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public bool RecordSyncReports = true;
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public bool ShowGameTimer = true;
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// Window settings
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public WindowMode WindowMode = WindowMode.PseudoFullscreen;
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@@ -230,6 +230,7 @@
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<Compile Include="Widgets\Delegates\MapChooserDelegate.cs" />
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<Compile Include="Widgets\ListBoxWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\TimerWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -29,6 +29,7 @@ namespace OpenRA.Widgets.Delegates
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => gameRoot.GetWidget<TimerWidget>("GAME_TIMER").Stopwatch.Reset();
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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@@ -149,6 +149,14 @@ namespace OpenRA.Widgets.Delegates
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return true;
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};
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var timedebug = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
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timedebug.Checked = () => {return Game.Settings.ShowGameTimer;};
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timedebug.OnMouseDown = mi =>
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{
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Game.Settings.ShowGameTimer ^= true;
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return true;
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};
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bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
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Game.Settings.Save();
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Chrome.rootWidget.CloseWindow();
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27
OpenRA.Game/Widgets/TimerWidget.cs
Normal file
27
OpenRA.Game/Widgets/TimerWidget.cs
Normal file
@@ -0,0 +1,27 @@
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using System;
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using System.Drawing;
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using OpenRA.Support;
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namespace OpenRA.Widgets
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{
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public class TimerWidget : Widget
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{
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public Stopwatch Stopwatch;
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public TimerWidget ()
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{
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Stopwatch = new Stopwatch();
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IsVisible = () => Game.Settings.ShowGameTimer;
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}
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public override void DrawInner (World world)
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{
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var s = WorldUtils.FormatTime((int) Stopwatch.ElapsedTime() * 25);
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var size = Game.chrome.renderer.RegularFont.Measure(s);
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var padding = 5;
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WidgetUtils.DrawPanel("dialog4",new Rectangle(RenderBounds.Top - padding, RenderBounds.Left - padding, size.X + 2*padding, size.Y + 2*padding));
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Game.chrome.renderer.RegularFont.DrawText(s, new float2(RenderBounds.Top, RenderBounds.Left), Color.White);
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}
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}
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}
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@@ -5,6 +5,10 @@ Container@ROOT:
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Delegate:IngameChromeDelegate
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Visible:false
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Children:
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Timer@GAME_TIMER:
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Id:GAME_TIMER
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X: WINDOW_BOTTOM - 30
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Y: 10
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PostGame@POSTGAME_TEXT:
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Id:POSTGAME_TEXT
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X:0
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@@ -213,4 +213,11 @@ Container@ROOT:
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Y:120
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Width:300
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Height:20
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Text:Show Spatial Index Debug
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Text:Show Spatial Index Debug
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Checkbox@GAMETIME_CHECKBOX:
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Id:GAMETIME_CHECKBOX
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X:0
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Y:150
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Width:300
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Height:20
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Text:Show Game Time Counter
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@@ -5,6 +5,10 @@ Container@ROOT:
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Delegate:IngameChromeDelegate
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Visible:false
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Children:
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Timer@GAME_TIMER:
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Id:GAME_TIMER
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X: WINDOW_BOTTOM - 30
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Y: 10
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PostGame@POSTGAME_TEXT:
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Id:POSTGAME_TEXT
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X:0
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@@ -213,4 +213,11 @@ Container@ROOT:
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Y:120
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Width:300
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Height:20
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Text:Show Spatial Index Debug
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Text:Show Spatial Index Debug
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Checkbox@GAMETIME_CHECKBOX:
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Id:GAMETIME_CHECKBOX
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X:0
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Y:150
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Width:300
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Height:20
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Text:Show Game Time Counter
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