Chris Forbes
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a3818a6aa2
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fix MoveAdjacentTo so it doesnt suck so much
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2011-09-07 20:43:18 +12:00 |
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Chris Forbes
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dd306c7b7c
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fixed #766 -- minelayers not entering FIX properly
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2011-08-21 22:17:50 +12:00 |
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Chris Forbes
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b95f49d6f3
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remove pointless null checks for owner
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2011-08-21 19:34:45 +12:00 |
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Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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89a209ff52
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remove bogus FirstOrDefault + deref in Teleport; just use Trait<>
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2011-08-09 08:51:36 +12:00 |
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Paul Chote
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648979c8ae
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Fix a crash in Demolish
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2011-07-27 13:36:40 +12:00 |
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Paul Chote
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2231940056
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Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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c79f5b5365
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Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
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2011-07-25 22:23:15 +12:00 |
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Paul Chote
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64b88819a9
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Add plumbing to support ownership checks in MobileInfo.CanEnterCell.
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2011-07-14 21:00:50 +12:00 |
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Chris Forbes
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2ab2ee17c1
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remove duplicated HarvestThisTile function from Harvest.cs
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2011-07-14 20:29:11 +12:00 |
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Chris Forbes
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e44b965785
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fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
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2011-07-14 20:29:07 +12:00 |
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Paul Chote
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3ec5693f69
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Fix repair depot crash
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2011-06-26 16:12:18 +12:00 |
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Lawrence Wang
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de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Paul Chote
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35a5fc3356
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Work around for #902.
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2011-06-24 00:40:58 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Chris Forbes
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3bbcbf4701
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fix #772 -- GivesBounty uses Actor.GetSellValue
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2011-05-22 20:41:37 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Chris Forbes
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668dfa1f6f
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don't show cashticks when there is no refund
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2011-05-22 19:32:52 +12:00 |
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Chris Forbes
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00e9015671
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fix minelayer going to faraway FIX
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2011-05-02 21:38:16 +12:00 |
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Chris Forbes
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702f787899
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fix entering helicopters
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2011-05-01 15:20:35 +12:00 |
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Chris Forbes
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e829c01ee6
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else after return is silly
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2011-04-22 10:32:47 +12:45 |
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Chris Forbes
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c34d987e4a
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remove a couple of trait lookups
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2011-04-22 10:31:47 +12:45 |
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Paul Chote
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24908b7269
|
Split Harvest activity into saner chunks; fix pathfinding.
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2011-04-18 10:47:10 +12:00 |
|
Paul Chote
|
a0941db61b
|
Fix warfactory roof glitch
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2011-04-17 20:02:02 +12:00 |
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Paul Chote
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b2167adf1a
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Kill QueuedActivity
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2011-04-16 15:37:31 +12:00 |
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Paul Chote
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4f83e994d0
|
Tidy up Activity.Cancel(), make Tick abstract
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2011-04-16 13:18:22 +12:00 |
|
alzeih
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0a67c68c45
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GetTargetQueue -> GetTargets + Exts
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2011-04-16 12:57:55 +12:00 |
|
alzeih
|
255bac6aff
|
QueuedActivity's Insert is broken
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2011-04-16 12:50:13 +12:00 |
|
Paul Chote
|
8b00e1cfa5
|
Remove some bogus duplication in Sell (caused the double-sell bug).
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2011-04-16 11:39:32 +12:00 |
|
Paul Chote
|
61db3b3965
|
Kill HPFraction
|
2011-04-12 08:42:13 +12:00 |
|
Paul Chote
|
715425d821
|
Capturable husks for cnc
|
2011-04-12 08:42:07 +12:00 |
|
Paul Chote
|
362170ee67
|
Tweak capturing traits
|
2011-04-12 08:41:25 +12:00 |
|
Paul Chote
|
a31ef3d8e2
|
Use MakeAnimation activity for make animations
|
2011-04-12 08:41:25 +12:00 |
|
Mike Bundy
|
7a63858812
|
Bug Fix: Cash ticks for TRUK and Bounties only show for allies
|
2011-04-10 21:22:42 +01:00 |
|
Paul Chote
|
fe4fd8cab0
|
Use MakeAnimation for selling; Support selling non-buildings
|
2011-04-10 11:03:42 +12:00 |
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Paul Chote
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e4d8680bd5
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Pull the make animation crap out of Transforms
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2011-04-10 10:53:04 +12:00 |
|
Chris Forbes
|
40f6c4e332
|
clean up unnecessary junk from MoveAdjacentTo
|
2011-04-09 15:21:16 +12:00 |
|
Chris Forbes
|
f851e6a212
|
fix a silly glitch in unit repairing
|
2011-04-09 15:14:19 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Curtis S
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88d63d07e6
|
Adds TRUK to both sides - donates cash to others
|
2011-04-06 09:16:42 +12:00 |
|
Paul Chote
|
8c18949861
|
Change C4Demolition from minutes to ticks; actually use this value.
|
2011-03-23 21:07:11 +13:00 |
|
Chris Forbes
|
a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
|
0bfcb4585c
|
fix glitchy vis on exiting a transport
|
2011-03-02 23:13:32 +13:00 |
|
Chris Forbes
|
d80f581e98
|
fix div-by-zero with empty minefield
|
2011-02-15 08:09:31 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Paul Chote
|
22bf9e7aff
|
Further refactoring of Repair.
|
2011-01-05 13:29:38 +13:00 |
|
Chris Forbes
|
418284672c
|
clean up some potential fp misbehavior in Repair.cs
|
2011-01-05 09:12:29 +13:00 |
|
Paul Chote
|
ece50b0d57
|
RA Harvester docking sequence.
|
2011-01-04 14:34:00 +13:00 |
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