Commit Graph

126 Commits

Author SHA1 Message Date
Chris Forbes
4eaa7d5cf2 split out Sellable into its own trait; yaml requires update 2011-03-17 19:14:17 +13:00
Chris Forbes
682cfcd466 wire up BuildAnywhere so it actually works 2011-03-07 20:25:05 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
4b3c6cc62a Add a SubCell field to UIM. Allow UIM to query for units by subcell. 2011-02-04 18:39:03 +13:00
Paul Chote
6e1cb23f10 "Repairing" eva notification for ra and cnc. 2011-01-30 18:35:44 +13:00
Paul Chote
ccf04240cf Fix some more cases of stale Player references after capture. 2011-01-30 17:35:40 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Paul Chote
4a47641656 Tweak cnc wall sounds. 2011-01-04 14:34:00 +13:00
Paul Chote
38df0a28cd Remove fp from building refund calculation. 2011-01-02 14:54:25 +13:00
Chris Forbes
e8a85db309 squash some warnings 2010-12-23 08:50:07 +13:00
Chris Forbes
2d2bb58054 fix #451 2010-12-20 19:32:00 +13:00
Paul Chote
8b82df8298 Remove broken powered-techtree hack. 2010-12-07 22:35:40 +13:00
Chris Forbes
1a8e964c04 clean up usings 2010-12-06 14:35:37 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
6ac92c45f1 Cache the sprites. Draw linebuild cells too. 2010-11-24 15:31:29 +13:00
Paul Chote
dba7335594 Fix a pile of compiler warnings. 2010-11-21 13:10:22 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Bob
3dd27fcb77 fix crash involving crushing and dead walls 2010-11-06 16:35:51 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00