Matthias Mailänder
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d88fc7c3f2
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document CanPowerDown
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2014-06-19 21:21:16 +02:00 |
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RoosterDragon
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22abf9b4c4
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Remove and sort usings.
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2014-06-18 21:43:35 +01:00 |
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ScottNZ
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90894aa03e
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Use var everywhere
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2014-06-15 22:17:34 +12:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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ScottNZ
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375fc1c5f1
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Remove redundant constructors
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2014-06-15 22:14:38 +12:00 |
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Paul Chote
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1169211893
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Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
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2014-06-15 22:01:04 +12:00 |
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Matthias Mailänder
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ee0df9c1cb
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make C4 Demolition frozen actor aware
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2014-06-14 09:35:38 +02:00 |
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Pavlos Touboulidis
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77fb188585
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Move ClampToWorld from WorldUtils to Map
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2014-06-13 13:59:40 +03:00 |
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Pavlos Touboulidis
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c282fa1077
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Move GetTerrainIndex/Info from WorldUtils to Map
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2014-06-13 13:57:32 +03:00 |
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Pavlos Touboulidis
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092352729f
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Change terrain type from string based dictionaries to arrays
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2014-06-13 11:20:54 +03:00 |
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Deniz Ayıkol
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5055764e04
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Make repair animation pause if player has no money.
use anim.Paused
removed the using line
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2014-06-04 22:15:18 +03:00 |
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Matthias Mailänder
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1700a36286
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avoid InvalidOperation and NullReferenceException
fixes #5522
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2014-06-02 09:27:36 +02:00 |
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Paul Chote
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900f5bffb5
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Change Bib to use RenderSprites.
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2014-05-23 00:37:20 +12:00 |
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Paul Chote
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15f63fb5ea
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RenderSprites.anims is finally private.
Followup to #3348.
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2014-05-23 00:37:20 +12:00 |
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Pavlos Touboulidis
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b560268495
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Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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750fc4e02c
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Merge ModRuleset and MapRuleset into Ruleset
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2014-05-17 14:33:16 +03:00 |
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Pavlos Touboulidis
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63ec6d60e7
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Refactoring to remove static Rules & SequenceProvider
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2014-05-17 14:32:03 +03:00 |
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Matthias Mailänder
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01a3162725
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allow animations to pause on low power
closes #2949
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2014-04-20 14:47:53 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Kanar
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fc2d0510d8
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Adds minibibs for bibless buildings in RA and C&C.
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2014-03-25 13:23:05 +01:00 |
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Paul Chote
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96cc1276c2
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Add BuildComplete property to Building and start initially locked.
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2014-03-21 10:03:53 +13:00 |
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Paul Chote
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c01c5ff72d
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Actors outside the world can't grant buildable area.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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972f3ae8dc
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Don't stomp over other building's influence.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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e367ce4457
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Fix BuildingInfluence style nits.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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e6c041e53f
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Fix PBOG and Building to support concrete placement.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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50d89629a2
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Add BuildableTerrainLayer and LaysTerrain traits.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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3050cff67c
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Support concrete bibs in D2K.
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2014-03-18 15:28:48 +13:00 |
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Matthias Mailänder
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c78a856894
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C4 demolishable bridges
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2013-12-26 21:22:47 +01:00 |
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Paul Chote
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1a31368953
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Convert range circle rendering to world coords.
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2013-12-26 17:23:12 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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839419635d
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Improve contrasted range circle rendering.
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2013-10-15 10:45:51 +13:00 |
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Paul Chote
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e03ec690ff
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Track actor positions in ActorMap.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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b00cc6108d
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Make ActorMap addition explicit.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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04e5edc811
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Rewrite bib to match new FrozenUnderFog capabilities.
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2013-08-04 19:42:16 +12:00 |
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Paul Chote
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b54ffdbabd
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Add FrozenUnderFog property to BibLayer.
Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
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2013-07-25 18:11:53 +12:00 |
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Paul Chote
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f95c19e5b2
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Fix BibLayer style nits.
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2013-07-24 21:01:17 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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19165d259d
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Add world coord overloads to IOccupySpace and IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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ddd1314613
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Convert ScreenShaker to world coords.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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0c35e49239
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Remove PPos from range circle drawing.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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11cebddaa9
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Convert Sound.Play* to WPos.
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2013-07-11 17:37:27 +12:00 |
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Paul Chote
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89fd889cf4
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Convert Target positions to world coords.
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2013-07-08 21:52:28 +12:00 |
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Paul Chote
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39e699d119
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Convert BaseProvider range check to world coords.
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2013-07-08 21:52:24 +12:00 |
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Paul Chote
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7beef85a64
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Use PaletteReferences everywhere.
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2013-06-15 19:16:08 +12:00 |
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