Merge pull request #5579 from Mailaender/frozen-C4

Fixed C4 target inconsistencies with Fog of War and Husks
This commit is contained in:
Paul Chote
2014-06-15 22:01:04 +12:00
7 changed files with 23 additions and 16 deletions

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@@ -83,11 +83,14 @@ namespace OpenRA.Traits
public interface ISeedableResource { void Seed(Actor self); }
public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{
void Demolish(Actor self, Actor saboteur);
bool IsValidTarget(Actor self, Actor saboteur);
}
public interface IStoreOre { int Capacity { get; } }
public interface INotifyDocking { void Docked(Actor self, Actor harvester); void Undocked(Actor self, Actor harvester); }
public interface IEffectiveOwner

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -12,8 +12,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class BridgeHutInfo : ITraitInfo
class BridgeHutInfo : IDemolishableInfo, ITraitInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -14,7 +14,12 @@ using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : TraitInfo<Demolishable> { }
public class DemolishableInfo : IDemolishableInfo, ITraitInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; }
public object Create(ActorInitializer init) { return new Demolishable(); }
}
public class Demolishable : IDemolishable
{

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@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
@@ -19,6 +20,7 @@ namespace OpenRA.Mods.RA
class C4DemolitionInfo : ITraitInfo
{
public readonly int C4Delay = 45; // 1.8 seconds
public object Create(ActorInitializer init) { return new C4Demolition(this); }
}
@@ -83,20 +85,12 @@ namespace OpenRA.Mods.RA
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var demolishable = target.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target, self))
return false;
return true;
return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
// TODO: Bridges don't yet support FrozenUnderFog.
if (target.Actor != null && target.Actor.HasTrait<BridgeHut>())
return false;
return true;
return target.Info.Traits.WithInterface<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
}
}
}

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@@ -35,6 +35,8 @@ namespace OpenRA.Mods.RA
[Desc("Cell offset where the exiting actor enters the ActorMap")]
public readonly CVec ExitCell = CVec.Zero;
public readonly int Facing = -1;
[Desc("AttackMove to a RallyPoint or stay where you are spawned.")]
public readonly bool MoveIntoWorld = true;
}

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@@ -258,6 +258,8 @@ V19.Husk:
WithFire:
-Health:
-Selectable:
-TargetableBuilding:
-Demolishable:
BARL:
Inherits: ^TechBuilding

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@@ -410,7 +410,6 @@
Name: Field
-TargetableBuilding:
-Demolishable:
-ProximityCaptor:
ProximityCaptor:
Types: CivilianField