Commit Graph

13068 Commits

Author SHA1 Message Date
Matthias Mailänder
8b207274ee Merge pull request #4854 from obrakmann/lua
More Lua updates
2014-03-22 09:28:23 +01:00
Matthias Mailänder
f744939530 Merge pull request #4918 from cjshmyr/ctnk
Chronotank group teleportation with hotkey, closes #2500
2014-03-22 09:08:11 +01:00
Paul Chote
2c8fc4603a Add flags and player colours to the observer selector. 2014-03-22 20:01:09 +13:00
Curtis Shmyr
6ced7b274c Chronotank teleporation by holding SHIFT or ALT and issuing a move order 2014-03-22 00:13:24 -06:00
Paul Chote
104b520b21 Divide the shroud selector into groups. 2014-03-22 16:02:11 +13:00
Curtis Shmyr
21544ce235 Merge pull request #4938 from pchote/map-derp
Isolate gameplay map state from the map cache.
2014-03-21 18:33:54 -06:00
Paul Chote
37101ba88e Isolate gameplay map state from the map cache. Fixes #4937. 2014-03-22 13:03:45 +13:00
Oliver Brakmann
ca786f6039 Add Production.BuildTeamFromTemplate
Production.BuildTeamFromTemplate allows the production of teams from a
list of
actor types, assigning a function to that team once it is complete.

A 'template' in this case looks like this:
template = { {factory, {list of units to build using aforementioned factory}} }
e.g. template = { {barracks, {"e1", "e1", "e1", "e3", "e3"}} }

You can also build teams using multiple factories like this:
template = { {barracks, {"e3", "e3", "e3"}}, {war_factory, {"3tnk", "3tnk"}} }

Before using Production.BTFT you need to call
Production.EventHandlers.Setup once.
2014-03-21 23:22:01 +01:00
Oliver Brakmann
0eb1e2cc6d Actor.Patrol*: make sure that the actor is still alive 2014-03-21 23:22:01 +01:00
Matthias Mailänder
3f2ca8d9d3 Merge pull request #4932 from ihptru/slash-fix
get rid of double slash in path to maps and content in support dir
2014-03-21 20:26:49 +01:00
Igor Popov
6cb9b3afda get rid of double slash in path to maps and content in support dir 2014-03-21 22:57:01 +04:00
Matthias Mailänder
333d7ee7be Merge pull request #4930 from pchote/more-beacons
More beacon polish
2014-03-21 12:55:12 +01:00
Paul Chote
28efe99f21 Restrict beacon placement to explored regions. 2014-03-22 00:12:28 +13:00
Paul Chote
9fce6dd310 Change beacon hotkey to F9 to be consistent with sell / power / repair. 2014-03-22 00:12:28 +13:00
Paul Chote
9541686de3 Add an order button for beacon placement. 2014-03-22 00:12:28 +13:00
Matthias Mailänder
ccbe4f3768 Merge pull request #4929 from pchote/orderbuttons
Unify all mods on the C&C order button logic.
2014-03-21 12:11:09 +01:00
Paul Chote
0bc3a68e9f Unify all mods on the C&C order button logic. 2014-03-22 00:02:41 +13:00
Matthias Mailänder
255bfc70d1 Merge pull request #4901 from pchote/async-maps
Asynchronous map downloading.
2014-03-21 12:01:11 +01:00
Paul Chote
595ef7bfae Update changelog. 2014-03-21 23:33:15 +13:00
Paul Chote
6538f696fa Use the resource site to fill in missing details in the server browser. 2014-03-21 23:33:15 +13:00
Paul Chote
c3ba27ef6c Reimplement ingame map downloading. 2014-03-21 23:33:15 +13:00
Paul Chote
6b199d3376 Add bindings to ProgressBarWidget. 2014-03-21 23:33:15 +13:00
Paul Chote
e2e0728e20 Add a force start warning dialog. 2014-03-21 23:33:15 +13:00
Paul Chote
fcb3d7347a Kick clients who don't have the map when the host force-starts. 2014-03-21 23:33:14 +13:00
Paul Chote
f5f84244eb Remove map download support. 2014-03-21 23:33:14 +13:00
Paul Chote
c5ba8548c4 Move C&C chrome definitions to more closely match the other mods. 2014-03-21 23:33:14 +13:00
Paul Chote
1020d45664 Split lobby map preview into its own logic class. 2014-03-21 23:33:14 +13:00
ScottNZ
491fbcfef6 Merge pull request #4900 from pchote/garrison
Add garrison support for player-owned transports
2014-03-21 23:23:26 +13:00
Paul Chote
793f4a9d55 Add changelog. 2014-03-21 10:07:30 +13:00
Paul Chote
de9ddc4716 Port RA pillbox to new garrison system. 2014-03-21 10:07:30 +13:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
3f9e89a746 Fix retaliation against garrisoned actors. 2014-03-21 10:03:54 +13:00
Paul Chote
4f7f0b7a55 Don't draw combat debug for actors outside the world. 2014-03-21 10:03:54 +13:00
Paul Chote
4555157ed2 Display fire ports in the combat debug overlay. 2014-03-21 10:03:54 +13:00
Paul Chote
1878713866 Allow RenderRangeCircle to specify a fallback range. 2014-03-21 10:03:54 +13:00
Paul Chote
387a5ded4b Add AttackGarrisoned for allowing passengers to shoot outside. Fixes #4483. 2014-03-21 10:03:53 +13:00
Paul Chote
d7d00fffef Move MuzzleFlash definition onto Armament. 2014-03-21 10:03:53 +13:00
Paul Chote
11d4567b5d Allow maps to define custom initial cargo and fix initial notification. 2014-03-21 10:03:53 +13:00
Paul Chote
ea79eb28fc Allow Attack* to control a subset of armaments. 2014-03-21 10:03:53 +13:00
Paul Chote
9d1526f4e7 Clean up Attack*. 2014-03-21 10:03:53 +13:00
Paul Chote
96cc1276c2 Add BuildComplete property to Building and start initially locked. 2014-03-21 10:03:53 +13:00
Paul Chote
0ca7ee280f Move unwanted AttackBase logic to the individual Armaments. 2014-03-21 10:03:53 +13:00
Matthias Mailänder
b31240ccc5 Merge pull request #4919 from pchote/mine-fixup
Remove duplication between Immobile and Mine.
2014-03-20 13:40:31 +01:00
Matthias Mailänder
400bb26e94 Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
2014-03-20 11:58:46 +01:00
Matthias Mailänder
88e1ecd2a4 Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
2014-03-20 11:46:22 +01:00
Matthias Mailänder
468df7986a Merge pull request #4921 from pchote/mod-browser-fix
Remove incorrect padding from the top of the mod browser list.
2014-03-20 11:40:12 +01:00
Matthias Mailänder
c0f10dc5c1 Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
2014-03-20 11:36:38 +01:00
Paul Chote
8535e8d257 Add settings tab to TD lobby. Partially fixes #4770. 2014-03-20 22:53:19 +13:00
Paul Chote
48f3d8f3c0 Make the TD menu button positions consistent. Fixes #4735. 2014-03-20 22:46:27 +13:00
Paul Chote
3355add49d Remove incorrect padding from the top of the mod browser list. 2014-03-20 22:34:42 +13:00