Oliver Brakmann
0eb1e2cc6d
Actor.Patrol*: make sure that the actor is still alive
2014-03-21 23:22:01 +01:00
Oliver Brakmann
800665579b
Add Actor.RepairBuilding
2014-03-17 22:20:03 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Oliver Brakmann
e65626cc6b
Add Actor.Guard
2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581
Add Actor.OnDamaged
...
Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
...
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
9500a11689
Add Actor.ReturnToBase
2014-02-02 22:30:36 +01:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Dan9550
91050ba458
OnCapture lua trigger & nod03a
...
Cleaned up nod03a, spaces -> tabs
nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
ScottNZ
7ca5d56c1f
Move the TraitInfo stuff into rules.lua
2013-12-20 22:53:37 +13:00
Paul Chote
883b014888
Generalize reinforcement insertion / extraction.
2013-12-20 20:32:42 +13:00
ScottNZ
a4f3caa6e7
Moved mods/ra/lua to mods/common/lua
2013-12-19 19:26:58 +13:00