Oliver Brakmann
30e42cdc62
Merge pull request #7247 from Hellhake/stylecop-game
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Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Oliver Brakmann
de0a62eb42
Add a lobby option to control spawning creeps (viceroids/worms)
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The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
Paul Chote
2cdcd0f590
Don’t crash if a replay can’t be loaded.
2014-12-26 08:48:37 +13:00
Paul Chote
568a23e395
Show all mods in the server browser.
2014-12-25 09:46:14 +13:00
Paul Chote
199f80c8ed
Cache GameServer joinable/compatible state across render frames.
2014-12-25 09:46:14 +13:00
Paul Chote
96b5b1fc66
Automatically switch mods when connecting to a server / replay.
2014-12-23 09:20:21 +13:00
Paul Chote
acb29d74cd
Merge pull request #7141 from RoosterDragon/sync-less-tostring
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Generate sync reports faster
2014-12-22 09:01:08 +13:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
RoosterDragon
3511fbbf2c
Generate sync reports faster by delaying ToString calls until it is written to disk.
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Values for the report are generated by calling ToString on members, we avoid calling this on value types for performance. By instead just copying the value we can delay calling ToString until later and avoid spending time and memory creating strings that usually go unused.
2014-12-16 18:39:02 +00:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
Paul Chote
563efd678a
Revert "DevEnableTech now displays from all factions"
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This reverts commit 5d5f302d07 .
2014-11-15 09:20:04 +13:00
huwpascoe
dfc6ebd3ba
Introduced NUnit and some tests.
2014-11-02 20:18:04 +00:00
Matthias Mailänder
fb0d5036da
beautify comment
2014-11-01 22:16:03 +01:00
Matthias Mailänder
b28615c2f6
StyleCop clean Order
2014-11-01 21:50:53 +01:00
Matthias Mailänder
0a06ae1d76
avoid unneccessary spaces
2014-11-01 21:48:09 +01:00
Matthias Mailänder
3f75ff0e00
StyleCop clean Unitorders
2014-11-01 21:48:09 +01:00
Matthias Mailänder
8e667304aa
StyleCop clean SyncReport
2014-11-01 21:48:09 +01:00
Matthias Mailänder
7decbdeae0
StyleCop clean Session
2014-11-01 21:48:09 +01:00
Matthias Mailänder
a4b6ddc836
StyleCop clean ReplayRecorderConnection
2014-11-01 21:48:09 +01:00
Matthias Mailänder
6a5d304f07
StyleCop clean FrameData
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7adacc0477
StyleCop clean Connection
2014-11-01 21:46:19 +01:00
Matthias Mailänder
7b22a01fc0
StyleCop clean OrderIO
2014-11-01 21:46:19 +01:00
Matthias Mailänder
95a4248419
StyleCop clean OrderManager
2014-11-01 21:46:19 +01:00
huwpascoe
5d5f302d07
DevEnableTech now displays from all factions
2014-10-19 20:28:29 +01:00
abcdefg30
d7857416b1
Added two diplomacy functions to lua
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...and sneaked into AUTHORS
2014-10-19 13:30:00 +02:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
huwpascoe
d150ea1721
Fix server freeze on client absence.
2014-09-28 16:27:40 +01:00
Oliver Brakmann
36b5097fa0
Cache chat conversations in the lobby and in-game
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This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
2014-09-26 07:18:33 +02:00
Matthijs Benschop
534f6c5a33
Prevent player name from becoming part of a formatting string.
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fixes #6524
2014-09-21 10:01:40 +02:00
Matthias Mailänder
12876c23a2
fix tried logging to non-existant channel exception
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closes #6168
2014-08-23 19:15:46 +02:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Pavlos Touboulidis
b88b87b899
Improve game loop
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Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
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This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Matthias Mailänder
d1e18cad7a
new PauseState to differentiate game and editor pausing
2014-07-06 08:24:08 +02:00
Paul Chote
a256e722d5
Remove conversions between legacy and world types.
2014-06-27 23:30:41 +12:00
Paul Chote
2af123034d
Use ExtraData for SetStance and SetUnitStance.
2014-06-26 23:14:13 +12:00
Paul Chote
7d24053f52
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
2014-06-26 23:14:13 +12:00
Paul Chote
bc92bc1774
Merge pull request #5649 from Mailaender/upnp-polish
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Made the Mono.NAT integration more robust
2014-06-21 01:31:33 +12:00
Paul Chote
50d3929862
Merge pull request #5616 from RoosterDragon/syncreport-simplify
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Rewrite SyncReport for clarity and performance
2014-06-17 22:54:48 +12:00
Matthias Mailänder
1f7b0ad5d4
time limit the port forwarding if possible
2014-06-16 16:42:06 +02:00
Matthias Mailänder
a8c029f130
check if we really found a UPnP compatible NAT device
2014-06-16 16:35:33 +02:00
Matthias Mailänder
4d2412f4b8
this can't throw
2014-06-16 16:34:44 +02:00
Matthias Mailänder
d25fd654bc
NatUtility.DeviceLost is never fired
2014-06-16 16:33:57 +02:00
Matthias Mailänder
db319f8f0b
this will never happen
2014-06-16 16:33:16 +02:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
RoosterDragon
6f5fbeceb1
Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
RoosterDragon
3e24e89477
Rewrite SyncReport for clarity and performance.
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- Drop the impressive but inscrutable dynamically generated code in favour of some plain old code.
- Cache type information so costly reflection need not be performed each time.
- Only capture values from a sync object into an array rather than a dictionary lookup of both names and values for efficiency.
- Throw if the sync attribute is used on a property that cannot be read or that uses index parameters.
2014-06-12 08:30:27 +01:00