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6f5fbeceb14ec99d206443ff04d16fbb0b729d19
OpenRA/OpenRA.Game/Network
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RoosterDragon 6f5fbeceb1 Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
..
Connection.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
FrameData.cs
Remove unused usings
2013-11-12 19:39:33 +13:00
GameServer.cs
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Handshake.cs
StyleCop and TODO
2014-05-15 10:04:21 +02:00
Order.cs
Fix build palette showing too many queued items when BuildLimit is reached
2014-04-26 16:27:02 +02:00
OrderIO.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
OrderManager.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
ReplayConnection.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
ReplayRecorderConnection.cs
Fixed IDisposable implementation and usage.
2014-06-10 11:23:55 +01:00
Session.cs
Added in code for Tech Levels using prereqs
2014-05-19 03:29:25 +00:00
SyncReport.cs
Use expressions to generate fast member access code rather than using the slower reflection based methods.
2014-06-12 08:32:26 +01:00
UnitOrders.cs
use List<MiniYamlNode> instead of System.Text.StringBuilder
2014-05-15 11:36:24 +02:00
UPnP.cs
General uncontroversial cleanup:
2014-05-23 15:50:54 +01:00
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