Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9
Add total earned/spent tracking
2013-01-08 22:42:42 +13:00
Scott_NZ
1c584fb158
Consolidate the production icons into a single widget. Add income tracking for players.
2013-01-08 22:42:40 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Remco van der Zon
8a08365666
Fixed bug in cash ticks, normal settings.
...
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
...
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
ea32b1bc6d
remove a bunch of trait lookups for PlayerResources
2011-05-04 18:40:33 +12:00
Paul Chote
4c92293814
Remove UnitInfluenceDebug checkbox
2011-04-09 12:10:16 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
14a2b68b7d
add chrome + plumbing for BuildAnywhere devhack
2011-03-07 20:20:44 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
6e1cb23f10
"Repairing" eva notification for ra and cnc.
2011-01-30 18:35:44 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Chris Forbes
9387029b51
remove some sillyness in PlayerResources.Tick
2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca
less dumb PlayerResources init
2011-01-09 13:23:29 +13:00
Paul Chote
8264c6c8dc
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484 .
2011-01-08 13:15:30 +13:00
Paul Chote
de5d9abec3
Delayed unloading. Remove LocalStorage from proc.
2011-01-02 15:27:29 +13:00
Paul Chote
f3da258763
Remove GetSiloFullness.
2011-01-02 14:54:25 +13:00
Chris Forbes
5617465294
remove sync attribute from DisplayCash/DisplayOre
2010-12-04 11:14:40 +13:00
Paul Chote
7c5c989eb2
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
2010-11-27 11:20:04 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Bob
de92a2fc0c
remove UIM-debug from settings (now in DeveloperMode trait)
2010-10-20 20:49:10 +13:00
Bob
17990ab8b7
move LobbyInfo onto OrderManager
2010-10-12 17:24:00 +13:00
Bob
f41aa474aa
remove more uses of Game.world
2010-10-07 22:07:11 +13:00
Chris Forbes
45c77e64ee
fix various desyncs when using cheats
2010-09-23 22:09:55 +12:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Paul Chote
966e3bb71a
Remove debug spam
2010-09-18 20:47:24 +12:00
Paul Chote
652f06f604
Route the power check for support powers via the tech tree
2010-09-18 20:46:01 +12:00
Paul Chote
4cb26c0e3c
Try again, with less fail.
2010-09-18 20:46:00 +12:00
Paul Chote
8455dadb3c
Powerdown etc... untested
2010-09-18 20:46:00 +12:00
Paul Chote
c796e155e7
Fix UpdateTotals(); add debug info.
2010-09-18 20:46:00 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00
Chris Forbes
0330ef2b9e
blah
2010-09-18 19:57:45 +12:00
Paul Chote
ad8038867d
PlayerProductionQueue -> ClassicProductionQueue.
2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524
Rename TechTreeCache -> TechTree
2010-09-18 11:28:48 +12:00
Paul Chote
08b25d10c1
Remove dead TechTree code
2010-09-18 11:28:46 +12:00
Paul Chote
22861fca5a
Sanitize ProductionQueue and fix bugs in TechTreeCache.
...
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Chris Forbes
72fe873b26
#105 fixed
2010-09-16 10:23:37 +12:00
Bob
9e53774299
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
Chris Forbes
7f7f4e81a5
add Give Exploration devmode option
2010-09-06 17:56:12 +12:00
Paul Chote
9de22add08
Fix ra queue visibility
2010-08-28 01:29:23 +12:00