Commit Graph

186 Commits

Author SHA1 Message Date
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Remco van der Zon
8a08365666 Fixed bug in cash ticks, normal settings.
No sound was heared when repairing buildings or on low power.
Fixed.
2012-05-07 07:42:48 +12:00
Remco van der Zon
6c96a106e7 Red Alert CashTicks
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.

Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
ea32b1bc6d remove a bunch of trait lookups for PlayerResources 2011-05-04 18:40:33 +12:00
Paul Chote
4c92293814 Remove UnitInfluenceDebug checkbox 2011-04-09 12:10:16 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Chris Forbes
14a2b68b7d add chrome + plumbing for BuildAnywhere devhack 2011-03-07 20:20:44 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
6e1cb23f10 "Repairing" eva notification for ra and cnc. 2011-01-30 18:35:44 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Paul Chote
272ba08c21 Likewise for PlayerResources 2011-01-25 18:26:15 +13:00
Chris Forbes
9387029b51 remove some sillyness in PlayerResources.Tick 2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca less dumb PlayerResources init 2011-01-09 13:23:29 +13:00
Paul Chote
8264c6c8dc Play "Unable to build more" eva when the production exit is blocked. Also fixes #484. 2011-01-08 13:15:30 +13:00
Paul Chote
de5d9abec3 Delayed unloading. Remove LocalStorage from proc. 2011-01-02 15:27:29 +13:00
Paul Chote
f3da258763 Remove GetSiloFullness. 2011-01-02 14:54:25 +13:00
Chris Forbes
5617465294 remove sync attribute from DisplayCash/DisplayOre 2010-12-04 11:14:40 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
de92a2fc0c remove UIM-debug from settings (now in DeveloperMode trait) 2010-10-20 20:49:10 +13:00
Bob
17990ab8b7 move LobbyInfo onto OrderManager 2010-10-12 17:24:00 +13:00
Bob
f41aa474aa remove more uses of Game.world 2010-10-07 22:07:11 +13:00
Chris Forbes
45c77e64ee fix various desyncs when using cheats 2010-09-23 22:09:55 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
966e3bb71a Remove debug spam 2010-09-18 20:47:24 +12:00
Paul Chote
652f06f604 Route the power check for support powers via the tech tree 2010-09-18 20:46:01 +12:00
Paul Chote
4cb26c0e3c Try again, with less fail. 2010-09-18 20:46:00 +12:00
Paul Chote
8455dadb3c Powerdown etc... untested 2010-09-18 20:46:00 +12:00
Paul Chote
c796e155e7 Fix UpdateTotals(); add debug info. 2010-09-18 20:46:00 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
0330ef2b9e blah 2010-09-18 19:57:45 +12:00
Paul Chote
ad8038867d PlayerProductionQueue -> ClassicProductionQueue. 2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524 Rename TechTreeCache -> TechTree 2010-09-18 11:28:48 +12:00
Paul Chote
08b25d10c1 Remove dead TechTree code 2010-09-18 11:28:46 +12:00
Paul Chote
22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Chris Forbes
72fe873b26 #105 fixed 2010-09-16 10:23:37 +12:00
Bob
9e53774299 fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right 2010-09-09 15:26:12 +12:00
Chris Forbes
7f7f4e81a5 add Give Exploration devmode option 2010-09-06 17:56:12 +12:00
Paul Chote
9de22add08 Fix ra queue visibility 2010-08-28 01:29:23 +12:00