Chris Forbes
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d87807809d
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disable group spam on console; put speed back to something sensible
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2010-05-16 16:09:37 +12:00 |
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Chris Forbes
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c20a1cc70a
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synced group creation
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2010-05-16 12:08:37 +12:00 |
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Chris Forbes
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b871caa287
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add receiving end of CreateGroup order
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2010-05-16 11:41:56 +12:00 |
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Chris Forbes
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82c9c12cae
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NO THAT IS NOT WHAT YOU DO WITH USELESS CODE
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2010-05-14 08:16:33 +12:00 |
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alzeih
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43ad339ffe
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Squelch almost all compile errors
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2010-05-14 01:00:28 +12:00 |
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Chris Forbes
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2ef13f374b
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fix bug in placebuilding sounds (was using Player actor location)
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2010-05-13 08:44:47 +12:00 |
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Chris Forbes
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65c42ce9d7
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more positional sound
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2010-05-13 08:44:47 +12:00 |
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Chris Forbes
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72213adb45
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fix stupid crash on startup
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2010-05-12 18:31:09 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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173c374de0
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renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
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2010-05-06 18:16:36 +12:00 |
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Chris Forbes
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8c4502429c
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add 'h' hotkey to cycle through bases (fact/mcv)
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2010-05-03 17:47:08 +12:00 |
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Chris Forbes
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510cfc4afb
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unbitrot cnc; fix double-surrender oddity
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2010-05-02 15:58:44 +12:00 |
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Chris Forbes
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104d188d9b
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make surrender actually work
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2010-05-02 13:59:21 +12:00 |
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Paul Chote
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b5398b66f7
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Try that again
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2010-05-01 01:17:15 +12:00 |
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Paul Chote
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80621ca97a
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Test lose actions
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2010-05-01 01:12:04 +12:00 |
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Chris Forbes
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6249bbd897
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fix 'Neutral has been defeated' crap
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2010-04-23 21:59:19 +12:00 |
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Chris Forbes
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3dd343f594
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cleanup some redundant bits
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2010-04-23 21:04:11 +12:00 |
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Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Bob
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55352d7df9
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merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
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2010-04-16 14:18:30 +12:00 |
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Chris Forbes
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9e11932ade
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hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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93632f6c6c
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#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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8cf2b75f94
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fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
|
Bob
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3caa0a3431
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fix linebuild
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2010-04-05 07:56:27 +12:00 |
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Bob
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93bdba6ca4
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I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
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2010-04-02 22:16:05 +12:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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006ccbc59c
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fix dumb crash in ProductionQueue
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2010-03-27 23:10:57 +13:00 |
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Bob
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dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Chris Forbes
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668f377301
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holding shift while building adds 5
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2010-03-21 20:54:39 +13:00 |
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Chris Forbes
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cc5dbdaef1
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fix production speed
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2010-03-21 20:01:07 +13:00 |
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Chris Forbes
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f351285246
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moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
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Paul Chote
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a2b2ad0af5
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3D buttons (still needs a little work)
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2010-03-17 20:37:58 +13:00 |
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Chris Forbes
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b1d7f1fd69
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added World.NeutralPlayer
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2010-03-17 19:19:35 +13:00 |
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Paul Chote
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f84464d5ab
|
Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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