Commit Graph

186 Commits

Author SHA1 Message Date
Chris Forbes
d87807809d disable group spam on console; put speed back to something sensible 2010-05-16 16:09:37 +12:00
Chris Forbes
c20a1cc70a synced group creation 2010-05-16 12:08:37 +12:00
Chris Forbes
b871caa287 add receiving end of CreateGroup order 2010-05-16 11:41:56 +12:00
Chris Forbes
82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE 2010-05-14 08:16:33 +12:00
alzeih
43ad339ffe Squelch almost all compile errors 2010-05-14 01:00:28 +12:00
Chris Forbes
2ef13f374b fix bug in placebuilding sounds (was using Player actor location) 2010-05-13 08:44:47 +12:00
Chris Forbes
65c42ce9d7 more positional sound 2010-05-13 08:44:47 +12:00
Chris Forbes
72213adb45 fix stupid crash on startup 2010-05-12 18:31:09 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
173c374de0 renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map 2010-05-06 18:16:36 +12:00
Chris Forbes
8c4502429c add 'h' hotkey to cycle through bases (fact/mcv) 2010-05-03 17:47:08 +12:00
Chris Forbes
510cfc4afb unbitrot cnc; fix double-surrender oddity 2010-05-02 15:58:44 +12:00
Chris Forbes
104d188d9b make surrender actually work 2010-05-02 13:59:21 +12:00
Paul Chote
b5398b66f7 Try that again 2010-05-01 01:17:15 +12:00
Paul Chote
80621ca97a Test lose actions 2010-05-01 01:12:04 +12:00
Chris Forbes
6249bbd897 fix 'Neutral has been defeated' crap 2010-04-23 21:59:19 +12:00
Chris Forbes
3dd343f594 cleanup some redundant bits 2010-04-23 21:04:11 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Bob
55352d7df9 merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc) 2010-04-16 14:18:30 +12:00
Chris Forbes
9e11932ade hacked victory conditions 2010-04-13 20:43:53 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00
Bob
93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s 2010-04-02 22:16:05 +12:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
006ccbc59c fix dumb crash in ProductionQueue 2010-03-27 23:10:57 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
b1d7f1fd69 added World.NeutralPlayer 2010-03-17 19:19:35 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00