Squelch almost all compile errors

This commit is contained in:
alzeih
2010-05-14 01:00:28 +12:00
parent 798c4cb2d3
commit 43ad339ffe
8 changed files with 19 additions and 18 deletions

View File

@@ -157,8 +157,9 @@ namespace OpenRA.FileFormats
{
using (var dataStream = Package.GetContent("map.bin"))
{
//byte version =
ReadByte(dataStream);
// Load header info
byte version = ReadByte(dataStream);
var width = ReadWord(dataStream);
var height = ReadWord(dataStream);

View File

@@ -30,7 +30,7 @@ namespace OpenRA
public class PathSearch
{
World world;
ResourceLayer resources;
//ResourceLayer resources;
public CellInfo[ , ] cellInfo;
public PriorityQueue<PathDistance> queue;
public Func<int2, float> heuristic;
@@ -51,7 +51,7 @@ namespace OpenRA
buildingInfluence = world.WorldActor.traits.Get<BuildingInfluence>();
unitInfluence = world.WorldActor.traits.Get<UnitInfluence>();
resources = world.WorldActor.traits.Get<ResourceLayer>();
//resources = world.WorldActor.traits.Get<ResourceLayer>();
}
public PathSearch InReverse()

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -40,7 +40,7 @@ namespace OpenRA.Traits
muzzleFlash = new Animation(render.GetImage(self), () => unit.Facing);
muzzleFlash.Play("muzzle");
var len = muzzleFlash.CurrentSequence.Length;
//var len = muzzleFlash.CurrentSequence.Length;
render.anims.Add("muzzle", new RenderSimple.AnimationWithOffset(
muzzleFlash,

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Traits
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<ConquestVictoryConditionsInfo>();
//var info = self.Info.Traits.Get<ConquestVictoryConditionsInfo>();
var hasAnything = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<MustBeDestroyed>().Any();

View File

@@ -33,14 +33,14 @@ namespace OpenRA.Traits
{
string seqName;
int damageStates;
Actor self;
//Actor self;
int adjacentWalls = 0;
public RenderBuildingWall(Actor self)
: base(self)
{
seqName = "idle";
this.self = self;
//this.self = self;
this.damageStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
anim.PlayFetchIndex(seqName, () => adjacentWalls);

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -44,7 +44,7 @@ namespace OpenRA.Traits
if (order.OrderString == "Enter")
{
var res = order.TargetActor.traits.GetOrDefault<Reservable>();
//var res = order.TargetActor.traits.GetOrDefault<Reservable>();
var rp = order.TargetActor.traits.GetOrDefault<RallyPoint>();
self.CancelActivity();

View File

@@ -222,7 +222,7 @@ namespace OpenRA.Widgets
// Icons
string tooltipItem = null;
float2 tooltipPos = float2.Zero;
//float2 tooltipPos = float2.Zero;
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
@@ -235,7 +235,7 @@ namespace OpenRA.Widgets
if (rect.Contains(Game.chrome.lastMousePos.ToPoint()))
{
tooltipItem = item.Name;
tooltipPos = drawPos;
//tooltipPos = drawPos;
}
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
@@ -470,7 +470,7 @@ namespace OpenRA.Widgets
void DrawProductionTooltip(World world, string unit, int2 pos)
{
pos.Y += 15;
var chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
//var chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
var p = pos.ToFloat2() - new float2(297, -3);
@@ -534,8 +534,8 @@ namespace OpenRA.Widgets
int size = p.visibleTabs.Count();
if (size > 0)
{
string last = p.visibleTabs.Last();
string first = p.visibleTabs.First();
//string last = p.visibleTabs.Last();
//string first = p.visibleTabs.First();
int current = p.visibleTabs.IndexOf(p.currentTab);
if (!shift)
{

View File

@@ -138,15 +138,15 @@ namespace OpenRA
public void Tick()
{
var sw = new Stopwatch();
//var sw = new Stopwatch();
foreach (var a in actors) a.Tick();
Queries.WithTraitMultiple<ITick>().Do( x =>
{
var t = sw.ElapsedTime();
//var t = sw.ElapsedTime();
x.Trait.Tick( x.Actor );
var dt = sw.ElapsedTime() - t;
//var dt = sw.ElapsedTime() - t;
// if( dt > 0.001 )
// Log.Write( "expensive tick: {0}->{1}", x.Actor.Info.Name, x.Trait.GetType() );
} );