Files
OpenRA/OpenRA.Game/Traits/Modifiers/WithMuzzleFlash.cs
2010-05-14 01:00:28 +12:00

58 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Graphics;
namespace OpenRA.Traits
{
class WithMuzzleFlashInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
{
public object Create(Actor self) { return new WithMuzzleFlash(self); }
}
class WithMuzzleFlash : INotifyAttack
{
Animation muzzleFlash;
bool isShowing;
public WithMuzzleFlash(Actor self)
{
var unit = self.traits.Get<Unit>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var render = self.traits.Get<RenderSimple>();
muzzleFlash = new Animation(render.GetImage(self), () => unit.Facing);
muzzleFlash.Play("muzzle");
//var len = muzzleFlash.CurrentSequence.Length;
render.anims.Add("muzzle", new RenderSimple.AnimationWithOffset(
muzzleFlash,
() => attackInfo.PrimaryOffset.AbsOffset(),
() => !isShowing));
}
public void Attacking(Actor self)
{
isShowing = true;
muzzleFlash.PlayThen("muzzle", () => isShowing = false);
}
}
}