add receiving end of CreateGroup order
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@@ -84,6 +84,7 @@
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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21
OpenRA.Game/Traits/Player/ActorGroupProxy.cs
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21
OpenRA.Game/Traits/Player/ActorGroupProxy.cs
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
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class ActorGroupProxy : IResolveOrder
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{
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "CreateGroup")
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{
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/* create a group */
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}
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}
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}
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}
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@@ -38,6 +38,7 @@ Player:
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UnitType: a10
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ConquestVictoryConditions:
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PlayerResources:
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ActorGroupProxy:
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World:
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GlobalDefaults:
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@@ -82,6 +82,7 @@ Player:
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FlareType: flare
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ConquestVictoryConditions:
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PlayerResources:
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ActorGroupProxy:
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World:
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