Files
OpenRA/OpenRA.Game/Traits/Player/ActorGroupProxy.cs
2010-05-16 11:41:56 +12:00

22 lines
384 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits
{
class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
class ActorGroupProxy : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CreateGroup")
{
/* create a group */
}
}
}
}