jfinkels
79ac45814f
Fixes incorrect package name in INSTALL.md
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No package `libmono-winforms4.0-cil` exists in Debian or Ubuntu. The correct package name is `libmono-system-windows-forms4.0-cil`.
2014-08-14 23:47:10 -04:00
UberWaffe
1375e56a32
Fixes D2K AI constantly repairing weather damage.
2014-08-13 16:13:34 +02:00
reaperrr
42acb78aba
Fixes D2k heavy factory roof displaying below exiting units.
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Closes #6236 .
2014-08-13 14:19:21 +02:00
James Slater
a5978b5c55
Implement IMA ADPCM WAV file support
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Closes #4628
2014-08-13 13:25:28 +02:00
reaperrr
ef54f011bb
Change ImpactTypes from array to bitfield approach.
2014-08-13 11:45:58 +02:00
ScottNZ
68712a89c5
Merge pull request #6226 from Mailaender/shroud-updatedregion-nre
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Fixed a crash when there are no actors to reveal shroud on the map.
2014-08-12 23:05:23 +12:00
Matthias Mailänder
50ab941d1f
avoid NullReferenceException in updatedRegion
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fixes #6166
2014-08-12 06:19:34 +02:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Paul Chote
7e92ba9fdd
Rename ProneSpeed to SpeedModifier in TakeCover.
2014-08-12 11:43:24 +12:00
Paul Chote
01cd6efbd0
Convert firepower modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
84d3497e96
Convert speed modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
c5519a7f3b
Merge pull request #6220 from obrakmann/fix6211
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Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
obrakmann
63f8f19d1a
Merge pull request #6230 from havok13888/AdvancedPowePlant
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#5936 Advanced Power Plant have a different layout in the original
2014-08-11 23:16:27 +02:00
havok13888
9ea169b2c8
5936 Advanced Power Plant have a different layout in the original
2014-08-10 23:06:11 -05:00
Oliver Brakmann
0d85b7ee71
Make FMVPlayer in RA use a completely black background
2014-08-10 12:38:55 +02:00
Oliver Brakmann
1aafe0d4b3
Make FMVPlayer in TD use a completely black background
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Fixes #6211 .
2014-08-10 12:38:54 +02:00
Paul Chote
780fd0df29
Merge pull request #6215 from Mailaender/poland-raid-bots
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Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
e4b96c9101
use the new orabot account
2014-08-09 19:22:42 +02:00
Matthias Mailänder
32be7df07c
bring back the automatic wiki update
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closes #5900
2014-08-09 14:12:35 +02:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Curtis Shmyr
9bca508dd7
Merge pull request #6213 from ScottNZ/balance
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Update crushing values for ra vehicles
2014-08-08 22:46:17 -06:00
Matthias Mailänder
97fffb43b0
Merge pull request #6212 from pchote/mapimport
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Fix legacy map importer.
2014-08-09 06:24:24 +02:00
Matthias Mailänder
c51750d90b
Update CONTRIBUTING.md
2014-08-09 06:09:53 +02:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
Paul Chote
4fa55e6c49
Fix legacy map importer. Fixes #6143 .
2014-08-09 13:14:25 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
Paul Chote
58b39616f6
Merge pull request #6193 from obrakmann/fix6045
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Fix breakage of --upgrade-map in OpenRA.Utility
2014-08-09 12:52:15 +12:00
Paul Chote
54fa8e4d30
Merge pull request #6182 from obrakmann/fix6172
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Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Paul Chote
d15dbb2332
Merge pull request #6059 from obrakmann/mission-objectives
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Mission objectives
2014-08-09 12:39:12 +12:00
UberWaffe
30e675a306
Added YamlException to GiveUnitCrateAction if no units are defined.
2014-08-08 17:00:04 +02:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
UberWaffe
0ff9332844
Crate actions can now define required prerequisites.
2014-08-08 17:00:03 +02:00
Oliver Brakmann
c9ee475ca9
Added upgrade rules
2014-08-08 13:35:50 +02:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
8c43ffb802
Add some Media functions to new Lua API
2014-08-08 13:35:50 +02:00
Oliver Brakmann
d673520d82
Remove inconsistencies w.r.t the Surrender order
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* Surrendering is now possible even in maps that do not use
ConquestVictoryConditions.
* The Surrender button is greyed out instead of hidden when it cannot be
used.
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
7546e8237e
Make CheckboxWidget honour GetText()
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a448ba29a8
Move trigger lists into a dictionary for easier access and enumeration
2014-08-08 13:34:47 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
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Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Curtis Shmyr
09652dad23
Merge pull request #6110 from pchote/unit-upgrades
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Add an actor upgrade system (+ overhauls veterancy and crates)
2014-08-07 07:59:57 -06:00