penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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Matthias Mailänder
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c090c0fe69
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remove duplicate bazooka stand sequences
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2014-09-06 12:27:55 +02:00 |
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Paul Chote
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ede046cc0c
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Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
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2014-09-06 09:30:55 +12:00 |
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Matthias Mailänder
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44441bf20e
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remove unused duplicate stand sequences
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2014-08-31 09:16:39 +02:00 |
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reaperrr
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d438f0efde
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Fix wrong sequence lengths
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2014-08-31 00:33:48 +02:00 |
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reaperrr
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80b03dc624
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Fix D2k infantry death sequences.
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2014-08-31 00:05:14 +02:00 |
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UberWaffe
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29df6866d0
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Corrected d2k.sardaukar prone-shoot animation.
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2014-07-04 20:10:40 +02:00 |
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Matthias Mailänder
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a4569d3b35
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fixed a crash when the grenadier is sonic tank zapped
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2014-02-22 12:48:56 +01:00 |
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Matthias Mailänder
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37ea791841
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added the Atreides grenadier
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2013-12-15 13:07:26 +01:00 |
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Paul Chote
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5b947090f4
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Use the normal extension checking rules for .r8.
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2013-12-01 09:47:49 +13:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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reaperrr
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a57b43fb45
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Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
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2013-08-09 20:05:58 +02:00 |
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