Chris Forbes
|
10c1b996ed
|
tidy up disabled handling
|
2012-04-06 19:34:43 +12:00 |
|
Chris Forbes
|
2566b44627
|
preserve whole CountryInfo object in ProductionQueue
|
2011-10-15 13:46:36 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
9270c9c6b7
|
Don't clear RA production queues whenever anything dies.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
9b96bfb33b
|
Fix #931 ("Unit Ready" played when a production structure is destroyed).
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
2049030ad4
|
Show remaining build time, remove unnecessary calculations from production palette
|
2011-07-14 20:29:13 +12:00 |
|
Paul Chote
|
c76811c5e1
|
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
|
2011-07-03 01:48:14 +12:00 |
|
Paul Chote
|
0236dd04ae
|
Work around capturable tech bug.
|
2011-06-30 20:17:49 +12:00 |
|
Chris Forbes
|
b12a35af4c
|
more trivial cleanups
|
2011-05-22 20:36:25 +12:00 |
|
Chris Forbes
|
ea32b1bc6d
|
remove a bunch of trait lookups for PlayerResources
|
2011-05-04 18:40:33 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
|
786eafd7fa
|
fix ra production (oops)
|
2011-02-15 08:28:50 +13:00 |
|
Chris Forbes
|
99bbd0ec7a
|
fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
|
2011-02-15 08:02:56 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
451e06190f
|
Sync harvester contents. Add ISync to ProductionQueue.
|
2011-02-03 08:27:35 +13:00 |
|
Paul Chote
|
bf2f3cacd9
|
Sync ProductionQueue
|
2011-02-02 10:33:33 +13:00 |
|
Paul Chote
|
ccf04240cf
|
Fix some more cases of stale Player references after capture.
|
2011-01-30 17:35:40 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Paul Chote
|
8264c6c8dc
|
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
|
2011-01-08 13:15:30 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Chris Forbes
|
e32e060d37
|
(gecko) make production queue content accessible to mod code
|
2010-11-05 19:48:29 +13:00 |
|
Paul Chote
|
9c944924de
|
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
|
2010-10-14 19:40:00 +13:00 |
|
Bob
|
17990ab8b7
|
move LobbyInfo onto OrderManager
|
2010-10-12 17:24:00 +13:00 |
|
Chris Forbes
|
b905d343af
|
fix mishandled CancelProduction
|
2010-10-11 19:37:45 +13:00 |
|
Paul Chote
|
fd34f2ba99
|
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
|
2010-10-08 10:56:50 +13:00 |
|
max621
|
44fe0396bb
|
Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
|
2010-10-07 18:23:26 +13:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|