Commit Graph

16 Commits

Author SHA1 Message Date
reaperrr
d080770828 Fix LaserZap not being removed if HitAnim is not defined
This avoids degrading performance over time as well as an (albeit unlikely) OutOfMemoryException.
2016-09-26 01:36:02 +02:00
reaperrr
b7f35cb5e2 Merge pull request #11912 from Mailaender/laser-transparency
Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
abc013
464eae8bc4 Fixed enemy missiles not being deflected by Radar Jammers 2016-09-05 19:52:13 +02:00
Matthias Mailänder
fc7e149401 The color definition changed to hex notation. 2016-08-28 12:23:40 +02:00
Matthias Mailänder
e4491a7957 Remove hard-coded LaserZap transparency. 2016-08-28 12:22:45 +02:00
abc013
c2f21a21ef Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances). 2016-08-27 22:09:12 +02:00
Matthias Mailänder
fa864f55bf Move IonCannon and NukeLaunch into Projectiles folders. 2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a Only sync projectiles and future synced effects. 2016-06-13 14:35:28 +02:00
reaperrr
2e94a23d9e Make LaserZap classes public 2016-05-31 15:05:36 +02:00
reaperrr
af8e81a99d Add random Sequences support to GravityBomb 2016-05-31 15:05:35 +02:00
reaperrr
a320ca89a6 Rename GravityBomb Velocity to Speed
Mostly to make switching between projectiles a little easier for modders, and to potentially save some upgrade rule overhead if sprite projectiles are refactored to share a common code base.
2016-05-31 15:05:33 +02:00
reaperrr
386b142913 Add random sequences support to Missile 2016-05-31 15:05:30 +02:00
reaperrr
3d2855c3b9 Missile description fixes 2016-05-31 15:05:28 +02:00
reaperrr
170fdc89e3 Rename Bullet Trail to TrailImage 2016-05-31 15:05:26 +02:00
reaperrr
e34c8f0650 Bullet style and description fixes 2016-05-28 15:01:28 +02:00
reaperrr
fef4f3eb79 Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00