Commit Graph

22008 Commits

Author SHA1 Message Date
abcdefg30
8b59ce4dc2 Add a new INotifyCrushed interface 2016-02-14 18:51:56 +01:00
abcdefg30
e343803810 Remove an unnecessary Where in Crate.cs 2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116 Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
93b3b454aa Add the regrowable LAT ice sets to the map editor. 2016-02-14 17:03:43 +01:00
reaperrr
08034fa7e0 Upgrade D2k missile rules 2016-02-14 13:43:45 +01:00
reaperrr
838ad30622 Upgrade TD missile rules 2016-02-14 13:43:45 +01:00
reaperrr
32bb632dbc Upgrade RA missile rules 2016-02-14 13:43:45 +01:00
reaperrr
e75cda66ec Upgrade TS missile rules 2016-02-14 13:41:27 +01:00
reaperrr
fe76742651 Upgrade rules for renamed Missile speed properties 2016-02-14 13:41:27 +01:00
reaperrr
462b8583a2 Refactor Missile speed nomenclature 2016-02-14 13:41:27 +01:00
Matthias Mailänder
0db2682fdf Add heal cursor to GDI Medic. 2016-02-14 11:01:45 +01:00
Matthias Mailänder
a471b5c5ab The sell2 cursor doesn't have a purpose yet. 2016-02-14 11:01:45 +01:00
Matthias Mailänder
6d80174e81 Cursor undeploy is in use. 2016-02-14 11:01:44 +01:00
Oliver Brakmann
2debda926a Merge pull request #10205 from abcdefg30/fort-lonestar
Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00
Matthias Mailänder
8b9e60ba82 Set the bounds when resizing maps. 2016-02-13 21:56:51 +01:00
Matthias Mailänder
284e6ea061 Add a resize map command. 2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd Merge pull request #10740 from reaperrr/fix-missile-nre
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Matthias Mailänder
c881a174ee Give veins an orange minimap color. 2016-02-13 21:01:14 +01:00
Matthias Mailänder
d189838b77 Add hospital healing. 2016-02-13 20:47:34 +01:00
Oliver Brakmann
7f5143bf46 Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2 Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c Add an explicit YamlException to ArmamentInfo
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb Require AircraftInfo for activity FallToEarth. 2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581 Fix max view distance check. 2016-02-12 21:01:34 -08:00
reaperrr
8729f39154 Fix Missile projectile crashing with NRE if it has no Image 2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91 Merge pull request #10632 from reaperrr/cleanup-harv
Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d Merge pull request #10733 from abcdefg30/leaveEditor
Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec Fix a crash when using parabombs on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda Fix missing 'Cancel' buttons on some confirmation prompts 2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1 Fix the missleading wording of the confirm dialogs 2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298 Merge pull request #10639 from RockyTV/replay-fix
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f Fix for 7539.
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3 Merge pull request #10543 from whinis/RestartSkirmish
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84 Wrap OpenRA arguments in quotes
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00