reaperrr
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c9b162ec3c
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
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2014-04-18 01:23:09 +02:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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bc4061aabd
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Hide explosions under fog.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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1e7f1ab225
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Convert Explosion to world coords.
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2013-07-08 23:40:22 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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d878c96343
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Change Renderable to take centered positions.
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2013-05-17 18:12:26 +12:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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999eef2ec9
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#157 explosions weren't taking altitude into account
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2010-10-16 09:30:32 +13:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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