teinarss
|
13581c030d
|
Use in parameter for Target
|
2020-11-06 22:02:24 +01:00 |
|
Paul Chote
|
ef69a3de66
|
Use nameof() in PaletteReference.
|
2020-08-15 13:41:45 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
reaperrr
|
3b43544e2d
|
Add start delay functionality to attack animation traits
|
2016-07-02 16:02:00 +02:00 |
|
reaperrr
|
75c49620d1
|
Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
|
2016-07-02 16:02:00 +02:00 |
|
reaperrr
|
87537d9669
|
Move WithAttackOverlay to Mods.Common
|
2016-07-02 16:02:00 +02:00 |
|