Chris Forbes
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1409016cbd
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(gecko) Allow mods to override order validation
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2010-11-05 19:48:26 +13:00 |
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geckosoft
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8392a44314
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Added: Support for not-synced traits (ITraitNotSynced)
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2010-11-01 17:55:28 +13:00 |
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Caleb Anderson
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c568dfa486
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Contrail trait
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2010-10-25 08:29:54 +13:00 |
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Bob
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25582cb9f8
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move CancelableActivity into its own file
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2010-10-25 08:03:08 +13:00 |
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Bob
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c4ee5fbd41
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add self param to OnCancel
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2010-10-25 08:03:06 +13:00 |
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pdovy
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e883e63c87
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fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable.
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2010-10-15 18:13:01 +13:00 |
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Bob
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597dba8584
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untangling WorldRenderer from World
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2010-10-12 17:24:23 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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0d8557eadb
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fix NRE in CancelableActivity
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2010-10-10 11:04:39 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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d3244184c1
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implement order targeter for everything else
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2010-10-07 22:07:13 +13:00 |
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Bob
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3d805ff40d
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added IIssueOrder2. most orders are broken, but Minelayer is fixed
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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d66dbeb312
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removing unused stuff from TraitsInterfaces
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2010-09-23 15:43:34 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Bob
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2f6315b816
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make the pathfinder use integers
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2010-09-22 08:04:52 +12:00 |
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Paul Chote
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8455dadb3c
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Powerdown etc... untested
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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Paul Chote
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56b0da0b13
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Singleplayer campaign support: player/world init
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2010-08-17 22:59:41 +12:00 |
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Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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7f191887ec
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Revamp cloak model
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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d0da9d11bf
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Fix palettes and all palettemods. Remap palettes broken.
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2010-08-14 23:29:01 +12:00 |
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Paul Chote
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053f0f5c7f
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Refactoring + cnc weap
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2010-08-03 01:03:31 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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88cb942430
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Cleaner access to InitialFacing and ROT
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2010-08-01 01:01:31 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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62c2c3a1c6
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Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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eaa80fab74
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Shift Sight onto its own trait. Only cnc for now.
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2010-07-28 21:37:43 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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a91ebb4eda
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Allies share sight
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2010-07-27 11:34:28 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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9cf8ac0c3d
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remove dead IVictoryConditions interface
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2010-07-26 18:07:48 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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