Commit Graph

479 Commits

Author SHA1 Message Date
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Thehx
6bd3195c3d Changed ServerSettings cloning to a more reliable approach 2015-11-17 05:27:42 +03:00
Pavel Penev
9748b556dc Add RequiresMods tag to the mod Manifest
List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
RoosterDragon
7c889c5ef0 Fix TOCTOU issues when calling Game.RunAfterDelay.
Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
a3fe2b3d35 Overhaul the IRC implementation.
* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Pavel Penev
6e1f461e9b Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
reaperrr
95709f1157 Remove obsolete mount hack 2015-09-30 01:56:10 +02:00
RoosterDragon
7decfc83ea Fix ActionQueue ordering.
This enforces a well defined ordering for ActionQueue to ensure it runs actions in the the order one would expect.
2015-09-20 23:20:51 +01:00
Paul Chote
d112083c44 Clean up sound devices on game exit. 2015-09-20 22:46:07 +01:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
Paul Chote
257c043e58 Add Timestep property to GlobalSettings. 2015-09-06 17:48:26 +01:00
Paul Chote
886d489766 Don’t create multiple sound contexts. 2015-09-05 18:29:14 +01:00
Pavel Penev
49e9ad2c7c Make lower-level Sound not require the server state directly 2015-08-24 01:36:56 +03:00
Matthias Mailänder
f7b0454b9e avoid an unnecessary overload 2015-08-23 07:58:07 +02:00
Matthias Mailänder
17f3466451 untie the engine from SDL2 and MiniTK 2015-08-23 07:58:03 +02:00
Zimmermann Gyula
60fafaa5a7 Refactors the music player. 2015-07-12 17:27:02 +02:00
penev92
d2058fbcbc Dispose of the old world before creating a new one 2015-06-30 14:49:47 +03:00
Matthias Mailänder
2763e26d23 add a take screenshot hotkey 2015-06-27 16:29:33 +02:00
Matthias Mailänder
8e919d3215 move GeoIP functions into it's own class
extract the geoip database .gz in-game
2015-05-23 16:00:46 +02:00
Matthias Mailänder
1f024a8695 Add menu plumbing for the new map editor. 2015-05-15 17:08:33 +01:00
RoosterDragon
c963806dae Prevent leaking of hardware cursors.
Added the lacking finialization machinery, ensured disposal under exceptional circumstances and also ensure the game calls dispose on old cursors before creating new ones.
2015-04-21 20:46:21 +01:00
Paul Chote
49624e335c Remove legacy DIY view -> world conversions. 2015-03-31 20:59:52 +01:00
Pavel Penev
293bb78a3c Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00
Paul Chote
268ca94dc1 Introduce ActorPreviewWidget. 2015-02-10 15:22:42 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
89b2f4d5d3 Merge pull request #7217 from Mailaender/chrome-init-cleanup
Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
Igor Popov
40c9d0a47d Merge pull request #7275 from RoosterDragon/formatting
Formatted all files.
2015-01-07 13:56:04 +03:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
RoosterDragon
2c34358372 Avoid initialization of graphical elements for a server.
Avoid allocating memory and resources for graphical elements that will never be drawn when starting a dedicated server. This reduces the server memory footprint by approx 17 MiB.
2015-01-04 19:22:41 +00:00
Matthias Mailänder
9d2f33d42c add a World type 2015-01-04 17:57:38 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
Oliver Brakmann
39d13dc654 Merge pull request #7121 from pchote/switchmods
Add Launch.Connect command and on-connect mod switching.
2014-12-24 16:06:00 +01:00
Paul Chote
6923046564 Expose the cursor mode setting. 2014-12-23 22:09:22 +13:00
Paul Chote
75b046ae2a Reorganize cursor plumbing in preparation for hardware cursors. 2014-12-23 22:09:22 +13:00
Paul Chote
660f6682ff Add Launch.Connect parameter for launching directly to a server. 2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e Move the mod-level initialisation code back into the load screen. 2014-12-23 09:20:19 +13:00
Paul Chote
2ed594fd86 Introduce map Visibility field.
This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
2014-12-23 09:08:00 +13:00
RoosterDragon
b28d999131 Made SheetBuilder rely on global settings rather than global renderer.
Additionally exposed an InitializeSettings method on game to initialize the global settings so that other classes can set up all the secret dependencies on the global settings required.
2014-12-22 17:39:19 +00:00
RoosterDragon
f0f02dff5c Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
Guido L.
0806cca133 Prevent the creation of Logfiles in the Game Directory 2014-11-20 12:59:02 +01:00
Paul Chote
f5c09121ad Remove buggy classic mouse orders. Closes #3153. 2014-11-15 09:40:25 +13:00
Paul Chote
55d9e71ff3 Force at least one render per tick during regular gameplay.
Partially reverts #5850, as this feature is a serious usability regression when controlling units. Fixes #6867.
2014-11-07 18:58:56 +13:00
Matthias Mailänder
95a4248419 StyleCop clean OrderManager 2014-11-01 21:46:19 +01:00
Paul Chote
4f44cc1969 Load assets using absolute paths. Fixes #6717. 2014-10-11 11:02:30 +13:00
Oliver Brakmann
36b5097fa0 Cache chat conversations in the lobby and in-game
This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
2014-09-26 07:18:33 +02:00
Paul Chote
b1de14bc70 Disable replay saving for campaign missions. 2014-09-13 18:08:14 +12:00
Pavlos Touboulidis
b88b87b899 Improve game loop
Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00