Commit Graph

14 Commits

Author SHA1 Message Date
RoosterDragon
aac1bae899 Prefer ReadUInt8 over ReadByte.
The former will throw when the end of the stream is reached, rather than requiring the caller to check for -1.
2023-08-29 16:17:27 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5 Fix CA1822 2023-06-06 11:51:47 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Andre Mohren
3f510b6d93 Make ISpriteLoader aware of the source file name. 2021-03-27 17:36:59 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
62fa3b7c9c Rename SpriteFrameType enums. 2020-12-25 18:51:25 +01:00
reaperrr
d835090d0b Move LCWCompression support to Mods.Cnc 2020-02-22 15:40:37 +01:00
Paul Chote
1111ce4754 Add support for 32 bit BGRA sprites. 2020-01-17 16:49:58 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
reaperrr
a74235bdbc Move ShpD2 and TmpRA/TD loaders to Mods.Cnc
Reducing the count of proprietary formats in Mods.Common.

Note: Moving ShpD2 to Mods.Cnc is intentional. RA/TD
use it for their original mouse shp files, and any D2(k) mod
will normally need Mods.Cnc anyway, while we can avoid
adding a Mods.D2k dependency to RA/TD this way.
2019-12-01 16:23:54 +01:00