Commit Graph

1295 Commits

Author SHA1 Message Date
penev92
c6dacb50e8 Added hiding of the palette picker in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
495faea96b Updated scale sliders to accout for the new AssetBrowser layout 2022-01-09 18:40:32 +01:00
penev92
b6b417d42f Fixed AssetBrowserLogic disposing audio streams prematurely 2022-01-09 18:40:32 +01:00
penev92
631297417c Fixed background music playing momentarily in AssetBrowser when switching to a video asset 2022-01-09 18:40:32 +01:00
penev92
001efc9409 Added containing package name to asset tooltip 2022-01-09 18:40:32 +01:00
penev92
8d20487cb6 Added manual playing and stopping of audio in the AssetBrowserLogic
Also added visualisation of audio file length and progress and improved asset cleanup.
2022-01-09 18:40:32 +01:00
penev92
8b944e9c82 Added audio playback to the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
7a9e0863d6 Added a scale slider for sprites in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
40c728269c Added a scale slider for models in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
6907081c2b Paused shellmap music when opening videos in the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd Split AssetBrowser supported formats
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
Ivaylo Draganov
c3dfac7ade Remove redundant default hotkey UI notice 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
bdfe025059 Update introductory prompts to match settings layout 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
8a2b63c944 Update lobby options tab layout to match settings layout 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804 Overhaul settings panel layout
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
abcdefg30
b12c15ea9d Update to .NET 6 2022-01-04 12:34:30 +01:00
abcdefg30
eae6d33cd9 Fix highlighting of the credits tabs 2021-12-30 12:42:56 +00:00
Matthias Mailänder
9d905d8291 Remove unused parameters and variables. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Ivaylo Draganov
a537346580 Move selection hotkeys out of world interaction widget
- Split SelectionUtils for selecting actors in the world to a static class
- Split selection hotkeys into their own logic classes
2021-11-27 15:06:39 +01:00
Ivaylo Draganov
e9cc89a336 Yield keyboard focus upon leaving the ingame chat tab 2021-11-27 14:57:04 +01:00
RoosterDragon
0f01df5474 Avoid string allocations in MiniYaml parsing.
- Stream lines in as memory rather than needing to realise a string for each line, via a new method in StreamExts.
- Use span to avoid string allocations during parsing until we want to realise the node itself, in MiniYaml.FromLines.
- Change several callsites to use the streaming extension method rather than string method where possible.
2021-11-15 13:20:34 +01:00
penev92
a71da0a25a Unhardcoded engine credits file
Moved the file name/path to ModCredits, read from mod.yaml
2021-11-12 22:24:44 +01:00
Matthias Mailänder
9b1cec7712 Add support for gapless looping music. 2021-11-11 23:49:54 +01:00
Paul Chote
4275e87c57 Show an error prompt if restart mod switch fails. 2021-11-06 11:21:13 +01:00
Ivaylo Draganov
3c77df276a Add full-stop to UI feedback text notifications 2021-10-29 20:55:41 +02:00
Ivaylo Draganov
a680cae00c Move audio muted/unmuted notifications to feedback pool 2021-10-29 20:55:41 +02:00
Ivaylo Draganov
01d47566cc Add a transients panel with corresponding chrome logic and a notification template 2021-10-29 20:55:41 +02:00
Ivaylo Draganov
9e92340ea7 Rework chat line templates and logic
- Extract chat line templates and logic so they can be reused across widgets
- Make text notification styling entirely template driven (by removing chat color configuration and making color optional for `TextNotification`)
- Add a new TextNotificationsDisplay widget (based on and replacing ChatDisplayWidget)
- Add timestamp support to text notifications
2021-10-29 20:55:41 +02:00
abc013
c33290c19b Display error message instead of stack trace in battlefield news when failing to fetch news 2021-10-27 18:40:52 +02:00
abc013
442752b6ba Fix owner of selected actor not always being selected owner in editor 2021-10-24 22:54:10 +02:00
Matthias Mailänder
a3ccc81892 Remove unused fields and parameters. 2021-10-22 22:02:15 +02:00
Paul Chote
166583b1ec Fix disabled chat focus issues. 2021-10-16 13:34:39 -05:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
abcdefg30
4269fc67d5 Remove hacks around checking sync while disposing the shellmap 2021-10-09 21:13:35 +02:00
Matthias Mailänder
6b3eee8481 Don't just swallow the web exception. 2021-09-27 20:16:22 +02:00
Ivaylo Draganov
2d178f5033 Do not center lobby options vertically in the scroll panel 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd Remove special handling for cases when there's only one game info tab
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef Display lobby options in-game on a dedicated tab 2021-09-26 21:25:08 +01:00
Paul Chote
8588af1001 Disable chat for the first 5s (configurable) after joining a server. 2021-09-23 12:52:20 +02:00
Paul Chote
df798fb620 Overhaul client latency calculations.
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.

This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).

The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.

The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Matthias Mailänder
3a8957c6f3 Remove unused function parameter. 2021-09-19 22:29:50 +02:00
Matthias Mailänder
5bf4daddec Set the default game name to the player name. 2021-09-15 18:39:24 +02:00
Vapre
5ae4662f08 RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings. 2021-09-12 10:06:44 +02:00
abcdefg30
a1e62158e2 Add a workaround for "Check around synced code" problems 2021-09-08 20:26:53 +02:00
abcdefg30
777d966958 Remove unnecessary server creation when creating a new map 2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc Make the editor use an EchoConnection instead of a local server 2021-09-07 20:45:50 +02:00
Matthias Mailänder
e616cd1bcb Save the player color in the introduction panel. 2021-09-02 07:39:54 +02:00