Commit Graph

1295 Commits

Author SHA1 Message Date
Paul Chote
11e5d19f32 Prioritise primary buildings in CycleBasesHotkeyLogic. 2022-12-19 11:55:45 +02:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
abcdefg30
0f149f1143 Fix the actor edit panel not always getting closed properly 2022-12-18 12:24:36 +13:00
Gustas
c739447598 Fix map editor sliders stealing focus 2022-12-14 23:53:28 +01:00
Ivaylo Draganov
18e36b96db Add HPF overlay controls to observer chrome 2022-12-12 23:51:46 +01:00
Matthias Mailänder
760a1245c5 Mark non-moddable translation strings as constant. 2022-12-07 18:40:26 +02:00
Matthias Mailänder
14b5504ea7 Show the host in the download failed error message. 2022-11-23 23:35:53 +01:00
Matthias Mailänder
6f4f0c4e8f Fix unknown host not getting translated. 2022-11-23 23:35:53 +01:00
IceReaper
35eb246080 Replaced hardcoded SourceType with custom defined ISourceResolver. 2022-11-17 21:19:57 +01:00
IceReaper
7188f88ba1 Replaced hardcoded source actions by user defined ISourceAction. 2022-11-17 21:19:57 +01:00
IceReaper
fcc8f53b59 Installer downloads now using specified IPackageLoader. 2022-11-17 21:19:57 +01:00
IceReaper
8ae5383698 Made installer asset resolving case insensitive. 2022-11-17 00:16:59 +02:00
Gustas
33a1bb8e6b Don't disable chat in replays 2022-11-06 22:28:52 +01:00
ThomasChr
a3f8b41e25 Add dropdown for sorting maps in map chooser dialog 2022-11-01 12:08:01 +02:00
Matthias Mailänder
efe65701e4 Expose game speeds to localisation. 2022-10-27 23:30:19 +02:00
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
Matthias Mailänder
eb897d755e Add observer vision stats. 2022-10-03 20:48:18 +02:00
Ivaylo Draganov
e7dcbb3c2d Improve translation of power/silo usage tooltip
- Fix an instance where "silo-usage" translation was used without
arguments
- Use the same translation reference for the "Power usage"
- Make the ResourceBarWidget accept a cached transform with the tooltip
text
so it won't have to build the string itself
- Display an infinity symbol when the infinite power cheat is used
- Removes a magic number that is no longer used (>1000000 to check for
unlimited power)
2022-10-03 12:00:42 +02:00
abcdefg30
757c4d84c7 Change the incompatible replay dialogue text from "Cancel" to "OK" 2022-09-29 23:34:59 +03:00
abcdefg30
b2498fec7d Fix a crash when version or mod of a replay are null 2022-09-29 23:34:59 +03:00
Matthias Mailänder
0080e98390 Fix No Players No Bots No Spectators label overlapping. 2022-09-26 22:47:33 +03:00
Gustas
fe72dd4140 Remove a ScrollItem header hack
with the merge of #20218 headers no longer need to be selected
2022-09-24 16:23:59 +02:00
RoosterDragon
70c2ec15d3 Change spaces to tabs.
To follow code style.
2022-09-19 23:36:30 +02:00
Zachary Schirm
1339faa5f4 Disallowed Save Map without Title and Author Input 2022-09-13 18:48:21 +03:00
Gustas
43e0cca663 Prevent game from starting with unavailable map 2022-09-12 20:13:42 +02:00
Matthias Mailänder
3be0e9e8a5 Add an in-game encyclopedia to Dune 2000. 2022-09-11 20:19:58 +03:00
Matthias Mailänder
ca45e02265 Fix untranslated strings in skirmish objectives. 2022-09-10 22:58:28 +03:00
penev92
8a38ac0d24 Added an asset type filter to AssetBrowserLogic 2022-09-09 16:57:22 +03:00
Gustas
4901de24b1 Select LastModifiedMap when entering ServerCreation 2022-09-09 14:31:25 +03:00
Gustas
81561778a2 Select LastModifiedMap when entering MissionBrowser
And add auto-updating to the play button
2022-09-09 14:31:25 +03:00
Gustas
63b76d1b53 Select LastModifiedMap when entering LobbyLogic 2022-09-09 14:31:25 +03:00
Gustas
02b6a260af Make IngameMenuLogic use ShowMenu 2022-09-09 14:31:25 +03:00
Zachary Schirm
9a5d352e41 Disallow saving the game with an empty name field 2022-09-09 11:39:31 +03:00
Zachary Schirm
125a7b8c88 Disallow Join button without IP address input
Disallow join button without IP address Input

Closes #20234

Trying to join a server with an empty address crashes the game. This fix disallows pressing join button without ip address field input.  Updated to reuse search for joinButton vs 2 separate calls to search.
2022-09-09 11:22:52 +03:00
Gustas
ee0d958cd1 Fixed incorect fluent name in MissionBrowserLogic 2022-09-08 23:45:11 +02:00
Gustas
9ae27b8e60 Fix team 0 being translated in SpawnSelectorTooltipLogic 2022-09-08 23:45:11 +02:00
Gustas
1b00cef30f Fix a few tooltip translations being called every frame
in WorldTooltipLogic and IngamePowerBarLogic
2022-09-08 23:45:11 +02:00
Ivaylo Draganov
56a9acd035 Extract a couple of untranslated strings 2022-09-08 23:45:11 +02:00
Matthias Mailänder
7ba6a49378 Avoid using LINQ on indexable collections (CA1826) 2022-09-06 18:02:39 +02:00
Matthias Mailänder
68ca09e896 Fixed "bots" not getting translated in Lobby dropdowns 2022-09-05 22:35:50 +02:00
reaperrr
145f6abc09 Add option to limit render fps to game tick rate
This helps slow systems that struggle to render 2 frames per game tick.
2022-09-04 17:00:37 +03:00
penev92
378c447ded Misc fixes in AssetBrowserLogic and MapOverlaysLogic 2022-09-02 16:16:45 +02:00
Matthias Mailänder
0b67b5bfae Extract translation strings. 2022-09-02 14:41:24 +03:00
RoosterDragon
2d45e67bca Teach HierarchicalPathFinder about Immovable actors.
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.

We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
Gustas
51c09ddae9 Fix Mission Group having all headers selected 2022-08-29 13:45:38 +03:00
Gustas
11a2e6e19b Add more confirmation dialogue to the map editor
When saving on top of another map, or when saving on a map that has been edited outside the map editor
2022-08-29 12:31:01 +03:00
Ivaylo Draganov
cc1f10dd35 Truncate faction name in lobby dropdown button 2022-08-25 10:44:17 +03:00
Gustas
ce254f8b46 Add per player mutes 2022-08-20 14:52:49 +02:00
tomas
ac623d784a Remove Do() and replace with foreach() 2022-08-19 22:38:38 +02:00
tomas
92478a219e Fix crash when selecting the same map 2022-08-18 00:03:50 +02:00