Paul Chote
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14607f55c5
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Replace INotifyBuildComplete in render traits with conditions.
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2018-10-07 19:29:34 +02:00 |
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Paul Chote
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d110a21bfe
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Add missing EnabledByDefault checks to WithSpriteBodyInfo subclasses.
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2018-08-11 14:30:01 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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c1cba4ecc1
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Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
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2017-12-17 21:18:44 +00:00 |
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reaperrr
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fdb3866238
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Remove FootprintUtils
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2017-07-13 17:43:41 +02:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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reaperrr
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ce52bc9d7b
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Some more misc explicit interface implementations
'Fallout' from working on other things.
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2016-10-30 19:17:41 +01:00 |
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reaperrr
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7955aeb1c3
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Implement INotifyDamageStateChanged explicitly in WithSpriteBody
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2016-10-22 18:21:52 +02:00 |
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reaperrr
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a6b09342bc
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Make INotifyBuildComplete require explicit implementation
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2016-10-22 18:21:52 +02:00 |
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Paul Chote
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ac6b2a8f62
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Support custom fully-open sequences for gates.
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2016-07-13 22:22:07 +01:00 |
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teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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teees
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5ca9f52a62
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IWallConnectorInfo to allow gates connect to walls in map editor
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2016-01-25 09:25:36 +01:00 |
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teees
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18e26d87c7
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Add support for multiple IWallConnector traits
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2016-01-25 09:14:00 +01:00 |
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teees
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65e1e301f4
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Added Gates
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
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2016-01-25 09:14:00 +01:00 |
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