Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
4f79aca484
fix #643
2011-03-15 09:32:25 +13:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Chris Forbes
f58e9a2a99
do transport unload on 'f'
2011-03-12 23:34:59 +13:00
Chris Forbes
d4f58015c7
issue the right order for deploy
2011-03-06 10:36:07 +13:00
Chris Forbes
65a54ba13a
add audio feedback to stop/scatter/deploy junk
2011-03-06 10:22:40 +13:00
Paul Chote
e2af08f812
Add a scatter key
2011-02-06 13:15:47 +13:00
Paul Chote
e3fda8c68e
Remove unused stance code
2011-02-06 13:06:39 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Chris Forbes
220579ff85
wire 's' (default binding) to issue 'Stop' order to each selected actor
2010-12-06 20:43:09 +13:00
Chris Forbes
9584c78500
hack around ICE in gmcs-2.6.7; feature wasn't used anyway
2010-11-15 19:59:07 +13:00
geckosoft
8df47f5a60
Added: UnitStanceDefensive
2010-11-13 17:44:45 +13:00
geckosoft
0e6dbe28a8
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
geckosoft
05f6958286
Changed: From running on the local player, to running on all players
2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00