Changed: Renamed UnitStanceGuard => UnitStanceHoldGround

This commit is contained in:
geckosoft
2010-11-12 00:38:31 +01:00
committed by Bob
parent cc0c45bceb
commit 0e6dbe28a8
3 changed files with 9 additions and 9 deletions

View File

@@ -99,7 +99,7 @@
<Compile Include="UnitStances\AssignUnitStance.cs" />
<Compile Include="UnitStances\UnitStanceHoldFire.cs" />
<Compile Include="UnitStances\UnitStanceReturnFire.cs" />
<Compile Include="UnitStances\UnitStanceGuard.cs" />
<Compile Include="UnitStances\UnitStanceHoldGround.cs" />
<Compile Include="Valued.cs" />
<Compile Include="Combat.cs" />
<Compile Include="Player\SurrenderOnDisconnect.cs" />

View File

@@ -5,14 +5,14 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class UnitStanceGuardInfo : UnitStanceInfo
public class UnitStanceHoldGroundInfo : UnitStanceInfo
{
public override object Create(ActorInitializer init) { return new UnitStanceGuard(init.self, this); }
public override object Create(ActorInitializer init) { return new UnitStanceHoldGround(init.self, this); }
}
public class UnitStanceGuard : UnitStance, INotifyDamage, ISelectionColorModifier
public class UnitStanceHoldGround : UnitStance, INotifyDamage
{
public UnitStanceGuard(Actor self, UnitStanceGuardInfo info)
public UnitStanceHoldGround(Actor self, UnitStanceHoldGroundInfo info)
: base(self, info)
{
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public override string OrderString
{
get { return "StanceGuard"; }
get { return "StanceHoldGround"; }
}
protected override void OnScan(Actor self)

View File

@@ -13,7 +13,7 @@ namespace OpenRA.Mods.RA.Widgets
public World World { get { return OrderManager.world; } }
public char AttackMoveKey = 'a';
public char GuardKey = 'g'; // (G)uard
public char HoldGroundKey = 'g'; // Hold (G)round
// public char DefensiveKey = 'd'; // (D)efensive
public char AggressiveKey = 'a'; // (A)ggressive
public char ReturnFireKey = 'r'; // (R)eturn Fire
@@ -53,9 +53,9 @@ namespace OpenRA.Mods.RA.Widgets
}
// command: GuardStance
if (e.KeyChar == GuardKey && (e.Modifiers.HasModifier(Modifiers.Alt)))
if (e.KeyChar == HoldGroundKey && (e.Modifiers.HasModifier(Modifiers.Alt)))
{
return EnableStance<UnitStanceGuard>();
return EnableStance<UnitStanceHoldGround>();
}
// command: AggressiveStance