Files
OpenRA/OpenRA.Mods.RA/UnitStances/UnitStanceHoldGround.cs

65 lines
1.4 KiB
C#

using System;
using System.Drawing;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class UnitStanceHoldGroundInfo : UnitStanceInfo
{
public override object Create(ActorInitializer init) { return new UnitStanceHoldGround(init.self, this); }
}
public class UnitStanceHoldGround : UnitStance, INotifyDamage
{
public UnitStanceHoldGround(Actor self, UnitStanceHoldGroundInfo info)
: base(self, info)
{
}
public override string OrderString
{
get { return "StanceHoldGround"; }
}
protected override void OnScan(Actor self)
{
if (!self.IsIdle) return;
if (!self.HasTrait<AttackBase>()) return;
var target = ScanForTarget(self);
if (target == null)
return;
AttackTarget(self, target, true);
}
protected override void OnActivate(Actor self)
{
if (!self.HasTrait<AttackBase>()) return;
if (self.Trait<AttackBase>().IsAttacking)
StopAttack(self);
}
public void Damaged(Actor self, AttackInfo e)
{
if (!Active) return;
if (!self.HasTrait<AttackBase>()) return;
ReturnFire(self, e, false, false, true); // only triggers when standing still
}
public override Color SelectionColor
{
get { return Color.Yellow; }
}
protected override string Shape
{
get { return "xxx\nx x\nx x\nxxx"; }
}
}
}