Commit Graph

24588 Commits

Author SHA1 Message Date
Paul Chote
a8350783fc Fix game timer when adjusting replay speed. 2016-04-21 17:52:47 +01:00
Paul Chote
0eb446fb7d Remove unused Concrete armour type. 2016-04-21 17:30:07 +01:00
Paul Chote
8807a79c4a Add tile depth metadata to TS tileset yaml. 2016-04-21 17:23:09 +01:00
Paul Chote
756d2428d9 Add depth support to TileSet. 2016-04-21 17:23:08 +01:00
Paul Chote
08100dc49b Fix initial render state for walls. 2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56 Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b Merge pull request #11141 from Mailaender/missile-targetedPassedBy
Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
abcdefg30
e23d8f25a9 Fix the debris spawned when walls are destroyed in d2k 2016-04-20 21:03:48 +02:00
Oliver Brakmann
728de3b55f Merge pull request #11151 from abcdefg30/tanyaIdle
Fix the length of the idle2 sequence of tanya
2016-04-20 20:44:09 +02:00
abcdefg30
8c244574d1 Merge pull request #11086 from Phrohdoh/ts-marn-shellmap
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 20:42:12 +02:00
Oliver Brakmann
eb2d7016b5 Merge pull request #11152 from abcdefg30/lobbyNote
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Taryn Hill
3e40be47f7 Remove gdi4a from TS 2016-04-20 13:18:17 -05:00
Taryn Hill
1bb2aa3522 Add Marn's Shellmap "Fields of Green" to TS 2016-04-20 13:18:15 -05:00
abcdefg30
7a13fb189c Merge pull request #11153 from RoosterDragon/selection-fast-checks
Use Contains method on Selection when possible.
2016-04-20 17:50:45 +02:00
Oliver Brakmann
357d50679c Fix looking up un-required trait in Targetable ctor 2016-04-19 22:39:36 +02:00
RoosterDragon
178fcfaf8c Use Contains method on Selection when possible.
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
abcdefg30
ea68fbdd7c Fix reselecting a dropdown option in the lobby causing a server message 2016-04-19 20:49:57 +02:00
abcdefg30
4b7edf6947 Fix the length of the idle2 sequence of tanya 2016-04-19 20:28:03 +02:00
Oliver Brakmann
d7f140d5a3 Merge pull request #11146 from pchote/fix-spawn-reordering
Preserve editor actor ordering.
2016-04-18 20:10:04 +02:00
Matthias Mailänder
b5b190f0fa Merge pull request #11145 from pchote/storm-light-level
Increase ambient light level in Fort Lonestar and GDI06.
2016-04-18 15:32:50 +02:00
Matthias Mailänder
2c3ceb1630 Merge pull request #11111 from reaperrr/fix-td-engprio
Remove custom TD & D2k engineer selection priority
2016-04-18 15:28:36 +02:00
Matthias Mailänder
6f151d8096 Merge pull request #11084 from cjshmyr/chatprefix
Move Spectators & Team chat labels before player nickname
2016-04-18 15:23:17 +02:00
Matthias Mailänder
7795e4f524 Add damaging through Veins. 2016-04-18 08:46:04 +02:00
Matthias Mailänder
133a0f54a3 Check for invalid targets to avoid crashing. 2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de Have vehicles avoid veins. 2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce Have infantry avoid Tiberium. 2016-04-18 08:44:27 +02:00
Paul Chote
9d02c53638 Expose separate middle and right mouse scroll config. 2016-04-17 21:27:20 -04:00
Paul Chote
c68ef3d25f Preserve editor actor order. 2016-04-17 20:25:20 -04:00
Paul Chote
39ddf29a8d Increase ambient light level in gdi06. 2016-04-17 20:07:12 -04:00
Paul Chote
03913ef768 Increase ambient light level in fort lonestar. 2016-04-17 20:07:05 -04:00
Oliver Brakmann
6323f763f1 Merge pull request #11122 from reaperrr/traits-render
Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Oliver Brakmann
2051976f5b Merge pull request #11138 from Mailaender/dispose-xccdb
Made XccGlobalDatabase disposable
2016-04-17 21:27:49 +02:00
Oliver Brakmann
0df7e2361b Merge pull request #11140 from Mailaender/map-preview-package-nre
Fixed NullReferenceExceptions if package opening fails.
2016-04-17 20:23:59 +02:00
Oliver Brakmann
041be70371 Merge pull request #11139 from Mailaender/upgraderules-parentnull
Fixed NullReferenceExceptions in UpgradeRules
2016-04-17 20:11:11 +02:00
abcdefg30
af3d8d4860 Add support for playing a "LoseNotification" to the old owner through CaptureNotification 2016-04-17 16:17:32 +02:00
szabkel
1b4a42d3d9 Added MusicControllerLogic, now we can handle audio buttons anywhere in the game. 2016-04-17 16:11:42 +02:00
Matthias Mailänder
12543f2f32 Avoid logically dead code. 2016-04-17 16:00:57 +02:00
Matthias Mailänder
48ea9dc300 Fix NRE if package download fails or is corrupted. 2016-04-17 15:57:00 +02:00
abcdefg30
a1d39b0a42 Document the existing fields in CaptureNotificationInfo 2016-04-17 15:29:27 +02:00
abcdefg30
c8cfb10ab1 Reduce the usage of different ways to determine the new owner
We don't need the LocalPlayer check if we only play the sound to the new owner,
and captor.Owner == newOwner in this case.
2016-04-17 15:26:53 +02:00
Matthias Mailänder
3e536a61e6 targetPassedBy is always false here so avoid redundant check. 2016-04-17 14:30:22 +02:00
Matthias Mailänder
62bc2a27d9 Fix NREs in UpgradeRules. 2016-04-17 14:15:49 +02:00
Matthias Mailänder
4719a085bb Dispose global mix database.dat properly. 2016-04-17 14:09:52 +02:00
Matthias Mailänder
bd28445754 Merge pull request #10946 from abcdefg30/lobby-bots
Add a "Lonestar AI" to Fort Lonestar
2016-04-17 11:15:50 +02:00
abcdefg30
78b2ffdee1 Merge pull request #11119 from obrakmann/more-map-churn
More map churn
2016-04-17 11:11:04 +02:00
abcdefg30
3294415e8e Add an "Lonestar AI" to Fort Lonestar 2016-04-17 11:01:26 +02:00
Paul Chote
42504bfa9c Add DummyAI trait for scripted maps. 2016-04-17 11:01:25 +02:00
Matthias Mailänder
3d1fadf24a Merge pull request #11014 from dtluna/can_undeploy
Added CanUndeploy property
2016-04-17 10:37:44 +02:00