Chris Forbes
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14de16eeba
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fix indent in HackyAI.Activate
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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b69ed51fb1
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remove spurious second BuildRandom(Vehicle) call
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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be1754d424
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bug #997 -- remove duplication from HackyAIInfo
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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7e162ad744
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remove done todos from hackyai
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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0cb1f98e7e
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fixed #994 - use FormatTimeSeconds in MusicPlayerLogic
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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99b8c765c7
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fixed #996 -- Rules.InstalledMusic
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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1a2dc8ec1c
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fixed #995 - remove duplication in next/prev song in MusicPlayerLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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b71e8bfe85
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work on #993 -- removed OnMouseUp from DeveloperModeLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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897f578fc4
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work on #993 -- removed OnMouseUp from DiplomacyLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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b9834c5b88
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work on #993 -- removed OnMouseUp from MapChooserLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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accf94d664
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work on #993 -- removed OnMouseUp from ReplayBrowserLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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3bdea009e3
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work on #993 -- removed OnMouseUp from CreateServerMenuLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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c4985a043b
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work on #993 -- removed OnMouseUp from IngameObserverChromeLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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50303107d8
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work on #993 -- removed OnMouseUp from SettingsMenuLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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f666dc08f5
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work on #993 -- removed OnMouseUp from LobbyLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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bd018484e1
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work on #993 -- removed OnMouseUp from IngameChromeLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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dfd73ce209
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work on #993 -- removed OnMouseUp from MainMenuButtonsLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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980dc265ef
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work on #993 -- removed OnMouseUp from ServerBrowserLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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c32e0186b9
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work on #993 -- removed OnMouseUp from ConnectionDialogsLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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8e780759bf
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work on #993 -- removed OnMouseUp from GameInitLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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14f29eb30e
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work on #993 -- removed OnMouseUp from MusicPLayerLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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d5ee3655f3
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fixed #992: removed spurious double-semicolons
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2011-07-14 20:29:03 +12:00 |
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Chris Forbes
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cd63da85d8
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remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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1114293035
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Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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193999a040
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Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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e58e354c4b
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Move IsDisabled checking for OnMouseDown into ButtonWidget. Remove unnecessary bool plumbing.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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bbeaf2047b
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Remove OnMouseDown from Widget. Define it on just the widgets that want it.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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8950ef7bcb
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Hook up sell/repair buttons
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2011-07-03 06:29:41 +12:00 |
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Paul Chote
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c76811c5e1
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Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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2011-07-03 01:48:14 +12:00 |
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Paul Chote
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7c63138e3f
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Mechanism for showing mission objectives in the ingame menu. Fixes #948.
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2011-07-01 02:34:30 +12:00 |
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Paul Chote
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aaa78649fc
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Make overflow tabs clickable. Fixes #550.
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2011-07-01 00:42:53 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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0236dd04ae
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Work around capturable tech bug.
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2011-06-30 20:17:49 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Chris Forbes
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587b2ef0d1
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convert Buildable trait construction to concise style
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2011-06-29 07:50:20 +12:00 |
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Chris Forbes
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11dc069104
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fix RALint prereqs checking
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2011-06-28 23:36:39 +12:00 |
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Chris Forbes
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0080762bbc
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fixed #359 -- diplomacy panel shows player colors
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2011-06-28 23:21:49 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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09bcc16cb1
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Fix capturable tech structures.
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2011-06-27 20:24:05 +12:00 |
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Paul Chote
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3ec5693f69
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Fix repair depot crash
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2011-06-26 16:12:18 +12:00 |
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Paul Chote
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98f4db750b
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Support for changing infantry barrel offsets when prone. Fixes #935.
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2011-06-26 02:29:25 +12:00 |
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Chris Forbes
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a3601b1214
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drop redundant virtuals from WithMuzzleFlash
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2011-06-25 18:12:05 +12:00 |
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Paul Chote
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a4e319b9d2
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Define a specific harvest cursor. Use attack for cnc harvest.
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2011-06-25 17:40:34 +12:00 |
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Paul Chote
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fd2d15c0fe
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Work around #937. May have negative perf impact.
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2011-06-25 16:43:51 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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81d1444b4a
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Fix turreted muzzleflashes.
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2011-06-25 13:54:30 +12:00 |
|
Lawrence Wang
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1fa4cf5c0a
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Bug 856- Removal of extra few lines of code
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2011-06-25 11:54:19 +12:00 |
|
Lawrence Wang
|
de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Chris Forbes
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6be55b61aa
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fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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