remove 'private' keyword where possible
This commit is contained in:
@@ -19,9 +19,10 @@ namespace OpenRA.Editor
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InitializeComponent();
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}
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private void SelectText(object sender, System.EventArgs e)
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void SelectText(object sender, System.EventArgs e)
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{
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(sender as NumericUpDown).Select(0, (sender as NumericUpDown).ToString().Length);
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var ud = sender as NumericUpDown;
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ud.Select(0, ud.ToString().Length);
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}
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}
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}
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@@ -158,7 +158,7 @@ namespace OpenRA.FileFormats
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}
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// Decode a code using huffman table h.
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private static int Decode(Huffman h, BitReader br)
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static int Decode(Huffman h, BitReader br)
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{
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int code = 0; // len bits being decoded
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int first = 0; // first code of length len
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@@ -63,7 +63,7 @@ namespace OpenRA.FileFormats
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public Size Size { get { return new Size(Width, Height); } }
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private readonly List<ImageHeader> headers = new List<ImageHeader>();
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readonly List<ImageHeader> headers = new List<ImageHeader>();
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int recurseDepth = 0;
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@@ -156,7 +156,7 @@ namespace OpenRA.FileFormats
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return compressedBytes;
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}
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private byte[] CopyImageData( byte[] baseImage )
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byte[] CopyImageData( byte[] baseImage )
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{
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byte[] imageData = new byte[ Width * Height ];
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for( int i = 0 ; i < Width * Height ; i++ )
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@@ -48,7 +48,7 @@ namespace OpenRA
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[Sync]
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public Player Owner;
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private Activity currentActivity;
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Activity currentActivity;
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public Group Group;
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internal Actor(World world, string name, TypeDictionary initDict )
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@@ -32,7 +32,7 @@ namespace OpenRA
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public static int CellSize { get { return modData.Manifest.TileSize; } }
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public static ModData modData;
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private static WorldRenderer worldRenderer;
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static WorldRenderer worldRenderer;
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public static Viewport viewport;
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public static Settings Settings;
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@@ -22,7 +22,7 @@ namespace OpenRA
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{
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public readonly Manifest Manifest;
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public readonly ObjectCreator ObjectCreator;
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public Dictionary<string, Map> AvailableMaps {get; private set;}
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public Dictionary<string, Map> AvailableMaps { get; private set; }
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public readonly WidgetLoader WidgetLoader;
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public ILoadScreen LoadScreen = null;
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public SheetBuilder SheetBuilder;
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@@ -26,7 +26,7 @@ namespace OpenRA
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public int Deaths;
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public WinState WinState = WinState.Undefined;
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public readonly ColorRamp ColorRamp;
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public readonly ColorRamp ColorRamp;
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public readonly string PlayerName;
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public readonly string InternalName;
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@@ -16,7 +16,7 @@ namespace OpenRA.Widgets
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public class ScrollingTextWidget : Widget
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{
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public string Text = "";
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private string ScrollingText = "";
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string ScrollingText = "";
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public string Background = null;
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@@ -27,10 +27,10 @@ namespace OpenRA.Widgets
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// ticks per single letter scroll
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public int ScrollRate = 4;
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private string ScrollBuffer = "";
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string ScrollBuffer = "";
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private int ScrollLocation = 0;
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private int ScrollTick = 0;
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int ScrollLocation = 0;
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int ScrollTick = 0;
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public Func<string> GetText;
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public Func<string> GetBackground;
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@@ -67,22 +67,18 @@ namespace OpenRA.Widgets
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ScrollTick = 0;
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}
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private void UpdateScrollBuffer()
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void UpdateScrollBuffer()
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{
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ScrollTick++;
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if (ScrollTick < ScrollRate)
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{
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return;
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}
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ScrollTick = 0;
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ScrollBuffer = "";
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if (ScrollingText.Substring(ScrollingText.Length - 4, 3) != " ")
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{
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ScrollingText += " ";
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}
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int tempScrollLocation = ScrollLocation;
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for (int i = 0; i < ScrollLength; ++i)
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@@ -27,7 +27,7 @@ namespace OpenRA.Widgets
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// This is bogus
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public float2 Range = new float2(0f, 1f);
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private float Offset = 0;
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float Offset = 0;
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int2 lastMouseLocation;
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protected bool isMoving = false;
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@@ -52,7 +52,7 @@ namespace OpenRA.Widgets
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get { return rootWidget; }
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set { rootWidget = value; }
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}
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private static Widget rootWidget = new ContainerWidget();
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static Widget rootWidget = new ContainerWidget();
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public Widget(Widget widget)
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{
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@@ -401,4 +401,4 @@ namespace OpenRA.Widgets
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{
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void Init();
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}
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}
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Air
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{
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public readonly int2 Pos;
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private Fly( int2 px ) { Pos = px; }
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Fly( int2 px ) { Pos = px; }
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public static Fly ToPx( int2 px ) { return new Fly( px ); }
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public static Fly ToCell( int2 pos ) { return new Fly( Util.CenterOfCell( pos ) ); }
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@@ -29,9 +29,8 @@ namespace OpenRA.Mods.RA
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class Contrail : ITick, IPostRender
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{
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private ContrailInfo Info = null;
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private Turret ContrailTurret = null;
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ContrailInfo Info = null;
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Turret ContrailTurret = null;
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ContrailHistory history;
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@@ -439,7 +439,7 @@ namespace OpenRA.Mods.RA
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}
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//Build a random unit of the given type. Not going to be needed once there is actual AI...
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private void BuildRandom(string category)
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void BuildRandom(string category)
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{
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// Pick a free queue
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var queue = world.ActorsWithTrait<ProductionQueue>()
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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class DefaultShellmapScript: IWorldLoaded, ITick
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{
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Dictionary<string, Actor> Actors;
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private static int2 ViewportOrigin;
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static int2 ViewportOrigin;
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public void WorldLoaded(World w)
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{
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@@ -13,14 +13,11 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SurrenderOnDisconnectInfo : TraitInfo<SurrenderOnDisconnect>
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{
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}
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class SurrenderOnDisconnectInfo : TraitInfo<SurrenderOnDisconnect> {}
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class SurrenderOnDisconnect : ITick
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{
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private bool Disconnected = false;
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bool Disconnected = false;
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public void Tick(Actor self)
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{
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA
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}
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}
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private void ChangeOwnership(Actor self, Player previousOwner, Player originalOwner)
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void ChangeOwnership(Actor self, Player previousOwner, Player originalOwner)
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{
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self.World.AddFrameEndTask(w =>
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{
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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.RA
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});
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}
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private void ChangeOwnership(Actor self, Actor captor, Player previousOwner)
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void ChangeOwnership(Actor self, Actor captor, Player previousOwner)
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{
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self.World.AddFrameEndTask(w =>
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{
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