Files
OpenRA/OpenRA.Mods.RA/Missions/DefaultShellmapScript.cs
2011-06-29 09:15:39 +12:00

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Air;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class DefaultShellmapScriptInfo : TraitInfo<DefaultShellmapScript> { }
class DefaultShellmapScript: IWorldLoaded, ITick
{
Dictionary<string, Actor> Actors;
static int2 ViewportOrigin;
public void WorldLoaded(World w)
{
var b = w.Map.Bounds;
ViewportOrigin = new int2(b.Left + b.Width/2, b.Top + b.Height/2);
Game.MoveViewport(ViewportOrigin);
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
Sound.SoundVolumeModifier = 0.25f;
}
int ticks = 0;
float speed = 4f;
public void Tick(Actor self)
{
var loc = new float2(
(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
Game.MoveViewport(loc);
if (ticks == 250)
{
Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, int2>>()
{
Pair.New(Actors["ca1"], new int2(90, 70)),
Pair.New(Actors["ca2"], new int2(92, 71))
}, Actors["pdox"], -1, false);
}
if (ticks == 100)
Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(){ TargetLocation = new int2(98, 52) });
if (ticks == 140)
Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(){ TargetLocation = new int2(95, 54) });
if (ticks == 180)
Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(){ TargetLocation = new int2(95, 49) });
if (ticks == 430)
{
Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
}
ticks++;
}
}
}