76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA.Air;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
class DefaultShellmapScriptInfo : TraitInfo<DefaultShellmapScript> { }
|
|
|
|
class DefaultShellmapScript: IWorldLoaded, ITick
|
|
{
|
|
Dictionary<string, Actor> Actors;
|
|
static int2 ViewportOrigin;
|
|
|
|
public void WorldLoaded(World w)
|
|
{
|
|
var b = w.Map.Bounds;
|
|
ViewportOrigin = new int2(b.Left + b.Width/2, b.Top + b.Height/2);
|
|
Game.MoveViewport(ViewportOrigin);
|
|
|
|
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
|
Sound.SoundVolumeModifier = 0.25f;
|
|
}
|
|
|
|
int ticks = 0;
|
|
float speed = 4f;
|
|
public void Tick(Actor self)
|
|
{
|
|
var loc = new float2(
|
|
(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
|
|
(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
|
|
|
|
Game.MoveViewport(loc);
|
|
|
|
if (ticks == 250)
|
|
{
|
|
Scripting.RASpecialPowers.Chronoshift(self.World, new List<Pair<Actor, int2>>()
|
|
{
|
|
Pair.New(Actors["ca1"], new int2(90, 70)),
|
|
Pair.New(Actors["ca2"], new int2(92, 71))
|
|
}, Actors["pdox"], -1, false);
|
|
}
|
|
|
|
|
|
if (ticks == 100)
|
|
Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(){ TargetLocation = new int2(98, 52) });
|
|
if (ticks == 140)
|
|
Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(){ TargetLocation = new int2(95, 54) });
|
|
if (ticks == 180)
|
|
Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(){ TargetLocation = new int2(95, 49) });
|
|
|
|
if (ticks == 430)
|
|
{
|
|
Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
|
Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
|
Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
|
}
|
|
|
|
ticks++;
|
|
}
|
|
}
|
|
|
|
|
|
}
|