Ivaylo Draganov
2204e807b8
Add restart button to main menu for single player (missions, skirmish, replays)
2019-12-28 15:06:26 +00:00
abcdefg30
baa50c9c53
Pass DamageTypes in Explodes
2019-12-28 10:54:27 +01:00
Paul Chote
51eaa17b1e
Replace frame limit text field with a slider.
2019-12-26 17:25:38 +01:00
Paul Chote
656a260171
Add VSync setting.
2019-12-26 17:25:38 +01:00
abcdefg30
bb1d1f8140
Remove a nowadays unnecessary loop safeguard
2019-12-23 14:57:50 +01:00
Abdurrahmaan Iqbal
a107da0888
Fix for mod credits overriding engine credits
2019-12-23 13:48:47 +00:00
Paul Chote
04bad1ae66
Add MinRange support to AffectsShroud.
2019-12-23 13:53:08 +01:00
abcdefg30
dbe73a06ad
Remove ISync from RallyPoint
2019-12-15 23:21:27 +01:00
abcdefg30
1e138a9774
Drop invisible invalid targets immediately when changing stance
2019-12-14 17:17:36 +01:00
abcdefg30
905e02b765
Prevent a crash in AutoTarget.HasValidTargetPriority
2019-12-14 17:17:36 +01:00
Paul Chote
3487846636
Restore NukePower support for proxy actors.
2019-12-14 17:07:16 +01:00
tovl
203fff0ab7
Allow queued structure rallypoints.
2019-12-13 23:51:03 +01:00
tovl
3236499fb7
Increase IMove.MoveTo call flexibility.
2019-12-13 23:51:03 +01:00
Paul Chote
28dbda29e3
Add zoom hotkeys.
2019-12-13 21:29:43 +01:00
Paul Chote
1dcb903580
Implement new viewport size/zoom UI.
2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9
Overhaul cursor double setting.
2019-12-11 13:38:52 +01:00
Paul Chote
79aac08a48
Fix turret positioning in the map editor.
2019-12-11 11:02:04 +01:00
Paul Chote
630ca0aefb
Draw editor selection box using the UI renderers.
2019-12-11 11:02:04 +01:00
reaperrr
82be8d9990
Move AUD support to Mods.Cnc
2019-12-09 22:06:53 +01:00
reaperrr
4d92fde5f7
Remove VqaReader dependency on AudReader
...
Use ImaAdpcmReader directly, since VQAs only contain
header-less raw IMA ADPCM audio.
2019-12-09 22:06:53 +01:00
reaperrr
5afc1c1443
Remove duplication between IMA and AUD readers
...
These parts were identical duplicates, so I removed them
and made AudReader depend on ImaAdpcmReader instead.
Applied some style fixes while I was at it.
2019-12-09 22:06:53 +01:00
reaperrr
4751b1a176
Move ShpTDLoader, LZO and XORDelta formats to Mods.Cnc
...
They're pretty much RA/TD-specific formats.
2019-12-08 19:43:51 +00:00
tovl
088919fecc
Change color of selection box based on selection mode.
2019-12-08 17:34:10 +01:00
reaperrr
efc06a020b
Move WithDeliveryAnimation to Mods.Common
2019-12-08 16:03:14 +00:00
reaperrr
fe1d3b3821
Move ProductionAirdrop to Mods.Common
2019-12-08 16:03:14 +00:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
Paul Chote
e7de7b4c05
Introduce World and UI rendering phases.
2019-12-08 04:36:31 +01:00
Paul Chote
ebd1557523
Draw voxel debug annotations using the UI renderers.
2019-12-08 04:36:31 +01:00
Curtis Shmyr
f037436536
Added TooltipName as an actor Lua property
2019-12-06 09:33:23 +01:00
abcdefg30
b1571ad17a
Make Parachutable public
2019-12-05 23:13:35 +01:00
Paul Chote
2146dd29bb
Add priority levels to Exit.
2019-12-05 18:01:09 +01:00
matjaeck
5ac9d2c2f1
Fix botmodules querying the Player actor before it is assigned.
2019-12-05 01:48:56 +01:00
reaperrr
a74235bdbc
Move ShpD2 and TmpRA/TD loaders to Mods.Cnc
...
Reducing the count of proprietary formats in Mods.Common.
Note: Moving ShpD2 to Mods.Cnc is intentional. RA/TD
use it for their original mouse shp files, and any D2(k) mod
will normally need Mods.Cnc anyway, while we can avoid
adding a Mods.D2k dependency to RA/TD this way.
2019-12-01 16:23:54 +01:00
reaperrr
a98a96b05d
Update update rule paths
2019-11-30 20:08:27 +01:00
abc013
b4c116cb31
Fix ExtractLanguageStrings utility command
2019-11-29 16:40:00 +01:00
reaperrr
b8e15fbe40
Move FastByteReader from LCW to own file
...
And make it public.
Making it easier to move formats that depend on it
to Mods.Cnc independently later.
2019-11-23 19:04:27 +01:00
reaperrr
3f06541b2b
Move Shp conversion/remap commands to Mods.Cnc
2019-11-23 19:04:27 +01:00
reaperrr
65728bc032
Move VocLoader to Mods.D2k
...
While this is strictly speaking a D2 format, any
D2 mod is pretty much guaranteed to use Mods.D2k,
so this should be a good enough place to move it to.
2019-11-23 19:04:27 +01:00
reaperrr
c4597b5c6b
Fix RA desert tree fire palette
...
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
abcdefg30
142f823e6f
Explain that CanEnterCell ignores 'subCell' if there is a free subcell
2019-11-21 14:13:17 +01:00
abcdefg30
25b7386f0d
Let Mobile's CanEnterCell consider ToSubCell
2019-11-21 14:13:17 +01:00
abcdefg30
4717e98c48
Add a subCell parameter to IPositionableInfo.CanEnterCell
2019-11-21 14:13:17 +01:00
abcdefg30
980c1e1b6a
Fix McvManagerBotModule spamming deploy orders
...
Removes the 'activeMCVs' list since it was not useful.
The real bugfix is not iterating over 'activeMCVs' when issueing new orders
(this was previously needed for already discovered mcvs that stopped)
but over 'newMCVs' instead.
2019-11-20 16:44:39 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
...
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
teinarss
c77aa4c8f9
Add IsDead check to FerryUnit OnFirstRun
2019-11-19 15:59:27 +01:00
reaperrr
8181a452cb
Fix some header dates
...
Seems these were overlooked or merged after
the dates of the other files were updated.
2019-11-17 22:32:51 +01:00
Paul Chote
f39b688c39
Add GrantPrerequisiteChargeDrainPower and DrainPrerequisitePowerOnDamage.
...
These traits implement the Firestorm defense charge/drain logic.
2019-11-17 17:06:29 +01:00
Paul Chote
1fa90c0474
Allow support powers to override the icon overlay/tooltip labels.
2019-11-17 17:06:29 +01:00
Paul Chote
70b020205d
Rename *Time to *Ticks and increase internal resolution.
2019-11-17 17:06:29 +01:00