Paul Chote
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dd7b8b24af
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Use tileset ID in sequences instead of the TileSet object.
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2020-10-11 01:23:15 +02:00 |
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teinarss
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9c4fd0e3d3
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Use Null-Propagation Operator
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2020-08-19 18:11:07 +01:00 |
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teinarss
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27f1a7ab27
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Use out var syntax
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2020-08-19 18:11:07 +01:00 |
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teinarss
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19b02875c7
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Use Tuple syntax
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2020-08-15 10:37:10 +01:00 |
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Paul Chote
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ac7eda8ca2
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Add support for rendering tinted artwork.
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2020-07-13 14:02:02 +02:00 |
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Paul Chote
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c999b2d778
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Convert QuantizeFacing to WAngle facings.
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2020-05-28 21:23:51 +02:00 |
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Paul Chote
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bfb6c671fb
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Change QuantizeFacing to return a facing instead of an index.
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2020-05-28 21:23:51 +02:00 |
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Paul Chote
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361e2d463c
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ISpriteSequence facing -> WAngle.
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2020-05-09 10:20:23 -05:00 |
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reaperrr
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c10487d635
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Move ClassicFacingFudge support to Mods.Cnc
This moves the TD/RA-specific re-mapping of sprite facings
and coordinates to Mods.Cnc.
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2020-04-24 18:22:35 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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ebf2ce32c0
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Make sure braces for multi-line statements are on their own lines.
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2019-06-08 19:26:53 +02:00 |
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Paul Chote
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ebd36891dc
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Switch other struct types to default(T).
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2019-06-08 13:19:57 +02:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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1ac13de4b2
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Remove byte order marks from C# files.
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2018-07-01 11:08:32 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Paul Chote
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29255c8e01
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Add IModel.AggregateBounds and ModelAnimation.ScreenBounds.
The bounds define the smallest Rectangle that covers all
rotations of all frames within a model sequence.
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2017-12-11 19:45:07 +01:00 |
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Paul Chote
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9c9a23be86
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Make Frames and Limbs private.
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2017-06-14 18:56:06 +02:00 |
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Paul Chote
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34810756c2
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Move Voxel code to Mods.Cnc.
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2017-06-14 18:56:06 +02:00 |
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reaperrr
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0c3a786d10
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Merge Mods.RA into Mods.Cnc
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2017-02-12 01:33:22 +01:00 |
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