Commit Graph

129 Commits

Author SHA1 Message Date
teinarss
13581c030d Use in parameter for Target 2020-11-06 22:02:24 +01:00
Paul Chote
5a7dc385a3 Remove obsolete LocomotorInfo caching. 2020-10-18 18:19:56 +02:00
Paul Chote
da53d5b776 Fix a divide by zero crash in Move. 2020-10-17 22:31:35 +02:00
abcdefg30
ce4d263b52 Fix AttackMove getting unarmed units stuck 2020-09-20 12:02:20 +02:00
abcdefg30
53c02eb2b9 Fix a crash in the Move activity 2020-09-18 20:12:42 +02:00
abcdefg30
57a3ad8ae2 Replace 'inner' with 'move' inside AttackMoveActivity 2020-09-12 00:30:33 +02:00
abcdefg30
ad3722e19f Add support for circumventing the target scan limit in AttackMove 2020-09-12 00:30:33 +02:00
abcdefg30
a12d127fd6 Rework the internals of AttackMoveActivity
Avoids creating and throwing away inner activities unnecessarily
2020-09-12 00:30:33 +02:00
abcdefg30
e80ebfae35 Use readonly where possible in AttackMoveActivity 2020-09-12 00:30:33 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
KorGgenT
b57c68e392 Fix units walk over tunnels and under bridges. 2020-06-28 17:21:54 +02:00
tovl
b79aa7eb6a Add AlwaysTurnInPlace option to Mobile. 2020-06-28 00:11:26 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
reaperrr
4bf614c5cd Use OccupiesSpace to avoid Mobile look-up in Move
While individual trait look-ups may be cheap,
if a large army that is currently standing still gets
its first move-including order, the look-ups of dozens
or even hundreds of actors may happen on the same tick.

Therefore this may help reducing that first-order lag spike,
at least a little bit.
2020-06-02 20:08:34 +02:00
Paul Chote
626b40f31b Account for ramps in terrain height calculations. 2020-05-28 09:41:55 -05:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Adam Mitchell
0a9eb1ff83 Fix units stuck on transit-only when resupplying 2020-04-17 11:13:46 +02:00
Paul Chote
4d4f94208e Cache CandidateMovementCells within the same tick. 2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c Fix infantry switching subcells and blocking eachother while moving. 2020-03-11 15:40:12 +01:00
Paul Chote
9a6602656b Ignore nearEnough if we think the actor can get closer. 2020-02-18 19:37:17 +01:00
Paul Chote
3a688e03f0 Add multiple levels of fallback. 2020-02-12 21:17:39 +00:00
Paul Chote
a43335c7b0 Restore transient blocker check in pathfinding queries. 2020-02-12 21:17:39 +00:00
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
2094142b7d Include tunnel check in CanStayInCell. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
reaperrr
2de51ae73c Cache IPathFinder in Mobile at creation
Avoiding look-ups on every move order,
as well as reducing line lengths.
2019-11-03 20:53:29 +01:00
tovl
38caadfdf0 Clean up nudging code. 2019-10-28 19:35:32 +01:00
tovl
c4d1468f62 Make locomotor cache and nudging logic aware of mobile trait status. 2019-10-28 19:35:32 +01:00
Paul Chote
69970d42f3 Prevent movement pausing at invalid position. 2019-10-19 13:11:00 +02:00
tovl
eed00ded0d pause MovePart when Mobile is paused. 2019-10-06 20:28:20 +01:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
tovl
946c9f420b Fix Move not cancelling during turns. 2019-08-25 13:13:37 +02:00
tovl
08c472b2e2 Disallow attack-moving units from chasing their targets. 2019-08-15 18:03:30 +02:00
tovl
5393b689d4 Disable preemptive targeting for queued orders. 2019-08-10 19:10:45 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
8c7ff3b5b0 Make VisualMove uninterruptible by making Turn a Child of Drag. 2019-08-04 11:48:59 +02:00
teinarss
2ddf9fa826 Using Locomotor instead of Info for pathfinding 2019-07-26 15:54:22 +02:00
tovl
824db72a4c Prevent VisualMoveIntoTarget from overshooting when turning. 2019-07-03 20:42:19 +02:00
tovl
3790169db9 Make Tick return bool 2019-07-03 20:42:19 +02:00
tovl
b9c302a73a Move ChildActivity handling into base Activity class. 2019-07-03 20:42:19 +02:00
tovl
37379daf3c Refactor MoveAdjacentTo. 2019-07-03 20:42:19 +02:00
Paul Chote
ff9db0bf7a Reset RequestedTargets that are cancelled before the first attack tick. 2019-06-29 23:28:23 +02:00
Paul Chote
6248326b29 Rename AttackMove *ScanConditions. 2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb Replace pseudo-childactivities in AttackMoveActivity. 2019-05-12 10:59:36 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00