Paul Chote
3e3c11ea5c
Remove duplication between vice and pvice sequences.
2016-01-30 15:03:56 +00:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
Paul Chote
940bc310c3
Use aggregate sequences for TD flame muzzle.
2015-10-17 22:50:22 +01:00
reaperrr
6455d30310
Fix TD prone stand sequences
2015-06-21 11:03:51 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
...
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
...
Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
Paul Chote
5c8b0b9b35
Fix viceroid muzzle offsets and missing traits.
2013-11-09 15:48:09 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Matthias Mailänder
cc94ea14ff
clean up the cnc bits
2013-11-05 08:01:20 +01:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
psydev
9fe429aeb8
infantry anims: running ticks corrected
...
I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Curtis S
d802cbfd9d
Fixed tank squish anims for CNC
2011-10-06 22:06:56 -06:00
Paul Chote
e9bd03b686
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
9bf0a97327
Fix RMBO death sequences
2011-06-20 13:03:23 +12:00
Paul Chote
e2bd20f888
Reorder sequence loading to save batches
2011-05-21 17:26:18 +12:00
Paul Chote
4a3d254c0c
Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
2011-02-17 19:53:58 +13:00
Paul Chote
3c9de06db0
Remove redundant sequences
2011-02-15 22:41:55 +13:00
Paul Chote
b6328b356c
ScaredyCat trait for civilians.
2011-02-15 22:38:13 +13:00
Paul Chote
c5cf51185b
define liedown, standup, cheer, die6 sequences for all cnc infantry (where applicable)
2011-02-12 10:13:26 +13:00
Paul Chote
ab08273412
Improved death anim speeds
2011-02-11 23:11:06 +13:00
Paul Chote
03f014ffb9
Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3
Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
2011-02-11 22:25:16 +13:00
Chris Forbes
692ef539f9
fix timings of infantry idle anims
2010-09-18 11:25:45 +12:00
Paul Chote
a594e9f830
Move the sequences files into their own dir.
2010-09-09 20:31:53 +12:00