Matthias Mailänder
|
c71e081afc
|
added wind trap zaps with overlays
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
51be8ef6bd
|
repair pad animations are not yet supported for overlays
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
a831b8984a
|
port map actors to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
376a6c7a5d
|
read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
341522232e
|
migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
03eaf76cd8
|
moved the towers to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
a7504b5dd9
|
load Dune 2000 walls directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Paul Chote
|
b02fd0d002
|
Remove BibLayer and use sequences / RenderSprites instead.
|
2013-08-11 00:25:53 +12:00 |
|
Paul Chote
|
614d57ac08
|
Remove BelowUnits from D2K.
|
2013-08-11 00:25:52 +12:00 |
|
reaperrr
|
a57b43fb45
|
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
|
2013-08-09 20:05:58 +02:00 |
|