Commit Graph

582 Commits

Author SHA1 Message Date
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
Paul Chote
75cb5c2166 Convert turret facings to WAngle relative to the body. 2020-08-09 19:43:53 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
8c3793e7ea Rename WRot.Zero to WRot.None. 2020-07-17 15:02:32 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
KorGgenT
b57c68e392 Fix units walk over tunnels and under bridges. 2020-06-28 17:21:54 +02:00
tovl
b79aa7eb6a Add AlwaysTurnInPlace option to Mobile. 2020-06-28 00:11:26 +02:00
Paul Chote
6dcde3af72 Allow voxel-based aircraft to pitch and roll. 2020-06-21 18:05:40 +02:00
matjaeck
5280637adf Fix PickupUnit not validating cargo on first run. 2020-06-19 15:59:14 +02:00
Matthias Mailänder
3bce55ac44 Cancel the attack when no traits are active. 2020-06-19 13:43:03 +02:00
Paul Chote
803b930405 Change IFacing.TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. 2020-06-12 18:35:41 +02:00
reaperrr
4bf614c5cd Use OccupiesSpace to avoid Mobile look-up in Move
While individual trait look-ups may be cheap,
if a large army that is currently standing still gets
its first move-including order, the look-ups of dozens
or even hundreds of actors may happen on the same tick.

Therefore this may help reducing that first-order lag spike,
at least a little bit.
2020-06-02 20:08:34 +02:00
abcdefg30
96b06c75d1 Make Resupply display target lines for all queued move activities 2020-06-02 18:23:54 +02:00
Paul Chote
6d6b21a0eb Convert Aircraft.Facing to WAngle. 2020-06-01 20:25:38 +02:00
Paul Chote
c999b2d778 Convert QuantizeFacing to WAngle facings. 2020-05-28 21:23:51 +02:00
Paul Chote
626b40f31b Account for ramps in terrain height calculations. 2020-05-28 09:41:55 -05:00
abcdefg30
8b13d3e4c7 Fix resupply not displaying target lines correctly 2020-05-19 22:11:20 +02:00
atlimit8
1ef27d18c1 check name for Actor.GrantCondition() 2020-05-17 12:33:29 +02:00
thisisjacob
3119f831b3 Added notice for entering vehicles in docs 2020-05-13 17:25:49 -05:00
thisisjacob
8a07b762a2 Changed documentation for OnEnterComplete 2020-05-13 17:25:49 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
Adam Mitchell
0a9eb1ff83 Fix units stuck on transit-only when resupplying 2020-04-17 11:13:46 +02:00
abcdefg30
1e64048956 Cache PlayerResources and unit cost in Resupply 2020-04-07 21:27:16 +02:00
Mustafa Alperen Seki
101843fbb7 Make EngineerRepairable conditional. 2020-04-03 04:09:43 -05:00
Zimmermann Gyula
9e534f3804 Add damagetypes to repairing. 2020-03-31 01:10:51 -05:00
Paul Chote
4d4f94208e Cache CandidateMovementCells within the same tick. 2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c Fix infantry switching subcells and blocking eachother while moving. 2020-03-11 15:40:12 +01:00
abcdefg30
a5bc841355 Ignore the types of an exit when the production type is null or empty 2020-02-28 18:48:05 +01:00
Paul Chote
7e72cd262c Fix FlyAttack invalid target crash. 2020-02-19 23:35:16 -06:00
Paul Chote
9a6602656b Ignore nearEnough if we think the actor can get closer. 2020-02-18 19:37:17 +01:00
Paul Chote
3a688e03f0 Add multiple levels of fallback. 2020-02-12 21:17:39 +00:00
Paul Chote
a43335c7b0 Restore transient blocker check in pathfinding queries. 2020-02-12 21:17:39 +00:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
reaperrr
6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
d0f44143c2 Fix activity cancellation on FlyAttack RTB.
* AbortOnResupply will now cancel queued activities
  in addition to the current attack.
* Resupply if no ammo is available during a standard attack.
* Don't resupply (move directly to target) if no ammo is available
  during an attack move (C&C3 style).
2020-01-18 16:38:53 +01:00
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
Paul Chote
adb3c8e39c Split fixed-wing attack and strafe attack types. 2020-01-12 21:06:35 +01:00
tovl
85bc843554 Fix aircraft failing to engage targets within range. 2020-01-12 21:06:35 +01:00
Paul Chote
0106ed3669 Restore red lines for harvester targets. 2020-01-12 04:08:59 +01:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2 Make Aircraft actually pausable/disableable
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484 Make Aircraft PausableConditional
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
2094142b7d Include tunnel check in CanStayInCell. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
reaperrr
804d61a6a1 Fix DeliverUnit-related crash 2020-01-01 20:42:36 +01:00
abcdefg30
1e138a9774 Drop invisible invalid targets immediately when changing stance 2019-12-14 17:17:36 +01:00