*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
Add PlaceDefenseTowardsEnemyChance trait to basebuilderbotmodule. This defeaults to 100 which is the current behavior. This change now allows you to set the chance that bots will place defenses evenly around the base like the AI in stock red alert and Tiberian sun did.