Paul Chote
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1b34c7d6b9
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Expose depth buffer to render code.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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9566385aac
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Add renderer support for additional vec* uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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064938378f
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Add renderer support for matrix uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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21e8e3a78d
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Remove unnecessary duplication between renderers.
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2013-03-08 00:07:26 +13:00 |
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Paul Chote
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786c3b1f1a
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Rename uniform setters to avoid future ambiguity.
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2013-03-04 19:06:42 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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3051b147f5
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fix whitespace in NullGraphicsDevice
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2011-08-09 08:51:36 +12:00 |
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Chris Forbes
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a79cc0a0e0
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drop unused parameter on IGraphicsDevice.Clear()
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2011-08-09 08:51:36 +12:00 |
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Paul Chote
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6183621a72
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Scale line-width to match zoom.
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2011-07-25 22:23:17 +12:00 |
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Chris Forbes
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b0ccc58516
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remove unused vsync parameter from renderers
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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dcd9627c22
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fixed #989: don't do renderer setup in a reflected call.
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2011-07-14 20:29:03 +12:00 |
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Chris Forbes
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5ecc1ebefc
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split IGraphicsDevice.{Present,PumpInput}
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2011-05-22 22:10:48 +12:00 |
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Chris Forbes
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9434dd993a
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slight cleanup in Renderer
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2011-05-22 20:38:57 +12:00 |
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Chris Forbes
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4d6b2c7954
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IBOless rendering with quads; considerably reduces renderer complexity
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2011-05-18 20:42:10 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Chris Forbes
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ad2ae8b763
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report memory usage for textures
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2011-02-24 18:48:55 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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ccf66cde2f
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Expose Graphics.Renderer setting; Refactor Renderer.Null.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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bfb076b9bc
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Refactor IShader to take a name instead of a stream.
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2010-11-21 13:10:18 +13:00 |
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Chris Forbes
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fa35f6caa4
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cleanups
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2010-11-01 20:25:03 +13:00 |
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Chris Forbes
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d7d0d371c6
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(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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2010-11-01 18:39:37 +13:00 |
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geckosoft
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d050d1a4b9
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Added : OpenRA.Renderer.Null
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2010-11-01 03:50:21 +01:00 |
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