Commit Graph

100 Commits

Author SHA1 Message Date
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
cc2ef432b4 dead things in Sheet 2009-11-29 13:55:53 +13:00
Chris Forbes
92ea168926 dont write out PNGs 2009-11-29 12:09:39 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Chris Forbes
1d60fa3343 batch count vis 2009-11-19 18:22:42 +13:00
Chris Forbes
db965cd22d removing some random dead crap 2009-11-19 18:11:41 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9 [More whitespace fixes] 2009-11-19 15:18:13 +13:00
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
7711a0bf01 Region is dead. long live IHandleInput. also tab-switching in chrome 2009-11-17 19:59:54 +13:00
Chris Forbes
34f56e1fb8 more chrome 2009-11-17 19:41:34 +13:00
Chris Forbes
fb210fec32 merged 2009-11-15 20:34:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Bob
5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. 2009-11-14 03:09:27 +13:00
Chris Forbes
fe9f11b3f7 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-11-12 00:26:00 +13:00
Chris Forbes
08e192ce5f fixes #94 2009-11-12 00:25:48 +13:00
Chris Forbes
c447e6b53f perf stuff is a bit nicer; render time shown 2009-11-10 21:32:22 +13:00
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
9693593998 fixed #26 etc 2009-11-10 20:43:55 +13:00
Matthew Bowra-Dean
abac3bd59d Seperated power into 'power provided' and 'power consumed' 2009-11-10 19:01:40 +13:00
Matthew Bowra-Dean
a96a7523c8 Beginnings of building power tracking 2009-11-09 21:57:42 +13:00
Chris Forbes
6e4a53d49a #85 fixed 2009-11-09 21:32:28 +13:00
Chris Forbes
d954b22f65 fixed #60 2009-11-08 13:53:43 +13:00
Chris Forbes
701adda6f3 less perf fail in jams 2009-11-06 23:12:24 +13:00
Chris Forbes
105792612c perf graph 2009-11-06 19:01:46 +13:00
Chris Forbes
64a6b34d93 more perf diagnostics 2009-11-05 23:01:03 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Chris Forbes
d385a89283 wow, i suck. 2009-11-05 21:15:17 +13:00
Chris Forbes
7e0b0541e2 fixed ore spreading; units no longer block 2009-11-04 22:59:51 +13:00
Chris Forbes
66fd532db8 ore is now in openra.game 2009-11-04 22:51:17 +13:00
Chris Forbes
0d2b7eb855 ore timing too 2009-11-04 20:44:05 +13:00
Chris Forbes
db89136adf timing 2009-11-04 20:40:48 +13:00
Chris Forbes
e8bbf051f9 split tick/render frame counters 2009-11-04 20:20:54 +13:00
Chris Forbes
cda22ba7be added Name to Sequence 2009-11-03 19:03:42 +13:00
Chris Forbes
c615920209 added ore density calculation; added ore growth logic 2009-11-02 23:04:36 +13:00
Chris Forbes
4dd54eb1e3 fixed water animation direction 2009-11-01 15:09:24 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Chris Forbes
db810105da slightly nicer infantry behavior 2009-11-01 14:18:58 +13:00
Bob
0af1e86e65 Fixed bugfix :) 2009-10-30 04:07:27 +13:00
Bob
242fa717b6 Per-player unit production. Also, fixed an interesting bug in Sequence. 2009-10-30 04:03:37 +13:00
Bob
8580ae0f78 Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing) 2009-10-30 00:19:53 +13:00
Chris Forbes
db7b653daf re-enabling my terrain renderer line optimization 2009-10-29 22:19:31 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00